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(java) 1. (The Rectangle class) Following the example of the Circle class in Section 9.2, design a class named Rectangle to represent a rectangle. The

(java)

1. (The Rectangle class) Following the example of the Circle class in Section 9.2, design a class named Rectangle to represent a rectangle. The class contains: Two double data fields named width and height that specify the width and height of the rectangle. The default values are 1 for both width and height. A no-arg constructor that creates a default rectangle. A constructor that creates a rectangle with the specified width and height. A method named getArea() that returns the area of this rectangle. A method named getPerimeter() that returns the perimeter. Draw the UML diagram for the class and then implement the class. Write a test program that creates two Rectangle objectsone with width 4 and height 40 and the other with width 3.5 and height 35.9. Display the width, height, area, and perimeter of each rectangle in this order.

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