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Java and JAVA FX For this assignment, you will implement a GUI and gameplay for a very popular two-player game, Connect Four. Each of the

Java and JAVA FX

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For this assignment, you will implement a GUI and gameplay for a very popular two-player game, Connect Four. Each of the players has either black or red colored discs that he/she will drop down into 7 column by 6 row grid. The initial discs will go to the bottom. A disc may only be placed either onto the bottom or on top of another disc (of either color.) The game continues until one of the players gets four in a row, or until the board fills up and there is no winner. You will have to keep track of various program state data and game mechanics, such as: Whose turn it is Is a particular move valid? Remember, a disc must have either the bottom of the game board below it, or another disc below it o After each move, check to see if there is a winne A player can win with four discs arranged in any of the following ways: o vertically (up and down) horizontally (left and right) diagonally (at an angle down and to the right or down and to the left) " If the game board is full or not For this assignment, you will implement a GUI and gameplay for a very popular two-player game, Connect Four. Each of the players has either black or red colored discs that he/she will drop down into 7 column by 6 row grid. The initial discs will go to the bottom. A disc may only be placed either onto the bottom or on top of another disc (of either color.) The game continues until one of the players gets four in a row, or until the board fills up and there is no winner. You will have to keep track of various program state data and game mechanics, such as: Whose turn it is Is a particular move valid? Remember, a disc must have either the bottom of the game board below it, or another disc below it o After each move, check to see if there is a winne A player can win with four discs arranged in any of the following ways: o vertically (up and down) horizontally (left and right) diagonally (at an angle down and to the right or down and to the left) " If the game board is full or not

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