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JAVA Create an abstract class named Animal. This class should have a private name variable of type String, and contain these constructors and methods: public

JAVA

Create an abstract class named Animal. This class should have a private name variable of type String, and contain these constructors and methods:

public Animal(String name) public String getName() public void setName(String name) public String getNameAndType() public abstract void speak() protected void speak(Consumer consumer)

The getNameAndType() method should return the animal's name concatenated with 'the' and the type of the class (example: 'Percy the Cat').

Create subclasses named Dog, Cat, and Turtle that extend the Animal class. These classes should have constructors that call the constructor of the parent class.

When the subclasses override the abstract speak() method, they should call the protected speak() method of the parent class and pass it a function. This function contains the functionality for the speak() method for that subclass.

You should be able to easily modify this class so an animal 'speaks' by printing data to the console or by displaying a GUI dialog box.

After the user has entered all the animals they want, each animal that they've entered should 'speak'.

example below:

_____________________

Welcome to the Animal List

Type of animal:

1 - Dog

2 - Cat

3 - Turtle

Choose type: 2

Enter animal's name: Percy

Continue? (y/n): y

Type of animal:

1 - Dog

2 - Cat

3 - Turtle

Choose type: 3

Enter animal's name: Yertle

Continue? (y/n): n

And now let's hear the animals speak

------------------------------------

Percy the Cat says 'Meow'

Yertle waves! (turtles don't have vocal cords)

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