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Java: Design a class named Animal. An animal has a name, color, weight, and length. Create a toString() method in the Animal class. For each

Java: Design a class named Animal. An animal has a name, color, weight, and length. Create a toString() method in the Animal class. For each of the 4 attributes create a get() and set() method.

In a separate java file create another class with a main method. In the main method create 2 objects of Animal. One object should represent a dog and another should represent a cat. Invoke the toString() method on both objects to print the text description of the dog and the cat.

Draw the UML diagram for the Animal class.

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