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Java During each round, players choose a move, which may be either Koiiug, Bjorn, Ghftyd or Vhioft. The rules are: Kijkhg beats Bjorn and Ghftyd
Java
During each round, players choose a move, which may be either Koiiug, Bjorn, Ghftyd or Vhioft. The rules are: Kijkhg beats Bjorn and Ghftyd Bjorn beats Ghftyd Ghftyd beats Vhioft Vhioft beats Koiiug and Bjorn The computer wins in the event of a tie. Your program should behave as follows: The rules should be printed to the screen The user is asked if they'd like to play a round o if they choose 'y', a round is played o if they choose 'n', the program ends Until the user has chosen to quit, another round is played. In a round of play: o The user is asked to enter a move, which may be either 'Bjorn', 'Ghftyd, 'Koiiug, or 'Vhioft. The program should continue to prompt the user until a valid move is entered. O The computer makes a move at random. (Hint: remember how we generated random numbers in class.) o The program prints the computer's move, the user's move, and who is the winner of this round. O The user is asked if they'd like to continue. When the user has decided to quit the game, the program prints the number of: O rounds played O times the user won O times the computer won MAKE A JUNIT test. Some functions that we've used that should be helpful are: assertEquals assertTrue assertFalseStep by Step Solution
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