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Java: Objects have state and behavior, as defined by their class. Pick an object and define some of its state and behavior. CREATE 2. State
Java:
Objects have state and behavior, as defined by their class. Pick an object and define some of its state and behavior. CREATE 2. State is properties of the object; behavior is actions that the object can do or that you can do to the object. Here are some examples:
Cake State:
- cakeFlavor
- frostingFlavor
- numberOfSlices
Behavior:
- eatSlice()
DeskLamp State:
- isOn - a true/false value
Behavior:
- turnOn()
- turnOff()
SavingsAccount State:
- balance
Behavior:
- deposit(amount)
- withdraw(amount)
- openAccount()
- closeAccount()
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