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Java: Objects have state and behavior, as defined by their class. Pick an object and define some of its state and behavior. CREATE 2. State

Java:

Objects have state and behavior, as defined by their class. Pick an object and define some of its state and behavior. CREATE 2. State is properties of the object; behavior is actions that the object can do or that you can do to the object. Here are some examples:

Cake State:

  • cakeFlavor
  • frostingFlavor
  • numberOfSlices

Behavior:

  • eatSlice()

DeskLamp State:

  • isOn - a true/false value

Behavior:

  • turnOn()
  • turnOff()

SavingsAccount State:

  • balance

Behavior:

  • deposit(amount)
  • withdraw(amount)
  • openAccount()
  • closeAccount()

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