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Java Programming II Homework 5 Create a class to represent an object of type Animal using the description provided below in UML Animal View javadoc

Java Programming II Homework 5

Create a class to represent an object of type Animal using the description provided below in UML

Animal View javadoc for Animal and Farm classes https://bit.ly/2X6yxzw - name : String - birthYear : int - weight : double - gender : char + Animal() // Set name="", birthYear=1900, weight=0.0, gender='u' + Animal(String, int, double, char) + getName() : String + setName(String) : void + getBirthYear() : int + setBirthYear(int) : void + getWeight() : double + setWeight(double) : void // if input value is negative, set weight to zero + getGender() : char + setGender(char) : void // if input value is not 'm' or 'f', set gender to 'u' (unknown) + calculateAge(int) : int // use birthYear and the argument of currentYear to calculate age. // If currentYear < birthYear, return -1. + isMale() : boolean // return true if gender is 'm' + isFemale() : boolean // return true if gender is 'f' + printDetails() : void // prints Animal attributes in the following format: // "Name: %20s | Year of Birth: %4d | Weight: %10.2f | Gender: %c " + gainWeight() : void //increase weight by 1. + gainWeight(double): void // increase weight by the input amount. Weight cannot drop below zero. + loseWeight() : void // decrease by 1. Weight cannot drop below zero. + loseWeight(double) : void // decrease weight by the input amount. Weight cannot drop below zero. 

View javadoc for Animal and Farm classes https://bit.ly/2X6yxzw

Submission Instructions

'Animal.java'

Compile command: javac Animal.java -Xlint:all

We will use this command to compile your code

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