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JAVA PROGRAMMING LANGUAGE! Make a design too like in the picture below for this program and also complete the programming. you need to create a

JAVA PROGRAMMING LANGUAGE!

Make a design too like in the picture below for this program and also complete the programming. you need to create a diagram like this for this coding.

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2D Array Operations

Write a program that creates a two-dimensional array initialized with test data. Use any primitive data type that you wish. The program should have the following methods:

  • getTotal. This method should accept a two-dimensional array as its argument and return the total of all the values in the array.
  • getAverage. This method should accept a two-dimensional array as its argument and return the average of all the values in the array.
  • getRowTotal. This method should accept a two-dimensional array as its first argument and an integer as its second argument. The second argument should be the subscript of a row in the array. The method should return the total of the values in the specified row.
  • getColumn Total. This method should accept a two-dimensional array as its first argument and an integer as its second argument. The second argument should be the subscript of a column in the array. The method should return the total of the values in the specified column.
  • getHighest InRow. This method should accept a two-dimensional array as its first argument and an integer as its second argument. The second argument should be the subscript of a row in the array. The method should return the highest value in the specified row of the array.
  • getLowestInRow. This method should accept a two-dimensional array as its first argument and an integer as its second argument. The second argument should be the subscript of a row in the array, The method should return the lowest value in the specified row of the array,

Demonstrate each of the methods in this program.

While planning a program, the programmer uses one or more design tools to create a model of the program. Three common design tools are hierarchy charts, flowcharts, and pseudocode. A hierarchy chart is a diagram that graphically depicts the structure of a pro- gram. It has boxes that represent each step in the program. The boxes are connected in a way that illustrates their relationship to one another. Figure 1-10 shows a hierarchy chart for the pay-calculating program. Calculate Gross Pay Multiply Hours Worked by Pay Rate Get Payroll Data from User Display Gross Pay Read Hourly Pay Rate Read Number of Hours Worked A hierarchy chart begins with the overall task, and then refines it into smaller subtasks. Each of the subtasks is then refined into even smaller sets of subtasks, until each is small

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