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JAVA PROGRAMMING Project 2: Simple RPG battle game In this project you are going to create a simple battle game. You will have two types

JAVA PROGRAMMING

Project 2: Simple RPG battle game

In this project you are going to create a simple battle game. You will have two types of opponents: Hydrons and Zexors. Create two classes: one for Hydrons and one for Zexors. Create a DiceRoll class.

The attributes of the classes are as follows:

Hydrons: have color, height, weight, health (starts at 25), damage potential (0-10, scaled by health), attack type, number of battles won, number of battles lost, name, and home planet.

Zexors: have color, height, weight, health (starts at 25), damage potential (0-10, scaled by health), attack type, number of battles won, number of battles lost, name, and species.

DiceRoll: number of sides

The methods are up to you.

Setup: The user is asked to create 3 Hydrons and 3 Zexors, and determines how many sides to the dice. The program randomly chooses a Hydron and pits it against a Zexor. Each battle is determined by the a dice roll each Hydron and Zexor rolls a single die. The higher of the dice rolls wins the battle. Damage is attributed to the loser, which also affects the damage potential of the loser. If a Hydron or Zexor does not engage in a battle, then their health increases by 1 to a maximum of 25. Appropriate information should be printed at the end of each battle round for all 6 creatures.

For example

Battle 1: HydronFred (damage potential 8) battles ZexorSally (damage potential 6). They are both at full health and roll a 7 sided die. ZexorSally rolls a 6 and HydronFred rolls a 1. ZexorSally wins, HydronFred has health of 19 (25-6).

Battle 2: HydronFred battles ZexorThor (damage potential 9). ZexorThor is at full health. ZexorThor rolls a 2 and HydronFred rolls 7. ZexorThor takes damage of 76% of 8.

And so on until one of the 6 creatures has a health of 0. You will be graded based on the programming rubric for the course. This project incorporates:

Loops

Random numbers

Classes & objects

Arrays of objects

Methods

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