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Java programming This is a well-known game with a number of variants. The following variant has an interesting winning strategy: Two players alternately take marbles

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Java programming

This is a well-known game with a number of variants. The following variant has an interesting winning strategy: Two players alternately take marbles from a pile . In each move, a player chooses how many marbles to take The player must take at least one but at most half of the marbles Then the other player takes a turn. The player who takes the last marble loses Write a program in which the computer plays against a human opponent Generate a random integer between 10 and 100 to denote the initial size of the pile Generate a random integer between 0 and 1 to decide whether the computer or the human takes the first turn Generate a random integer between 0 and 1 to decide whether the computer plays smart or stupic In stupid mode the computer simply takes a random legal value (between 1 and n/2) from the pile whenever it has a turn In smart mode the computer takes off enough marbles to make the size of the pile a power of two minus 1-that is, 3, 7, 15, 31, or 63. That is always a legal move, except when the size of the pile is currently one less than a power of two. In that case, the computer makes a random legal move (i.e., uses stupid mode). You will note that the computer cannot be beaten in smart mode when it has the first move, unless the pile size happens to be 15, 31, or 63. Of course, a human player who has the first turn and knows the winning strategy can win against the computer

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