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Java Q6 Part 6 Write a program with the class name BoxMaker that asks the user for an integer x (using Scanner), and then builds

Java

Q6

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Part 6 Write a program with the class name BoxMaker that asks the user for an integer x (using Scanner), and then builds a box ofx asterisks. For example, if x = 4, then your output would be: // inner body " ": x - numLids ("*" on each side) == x - 2

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