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LAB NOTE: Please, Use the C language. if you can write out the OpenMP program and paste it here, so that i can copy it
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NOTE: Please, Use the C language. if you can write out the OpenMP program and paste it here, so that i can copy it and paste in my OpenMP . Thanks
5.2. Suppose we toss darts randomly at a square dartboard, whose bullseye is at the origin, and whose sides are 2 feet in length. Suppose also that there's a circle inscribed in the square dartboard. The radius of the circle is 1 foot, and it's area is Jt square feet. If the points that are hit by the darts are u (and we always hit the square), then the number of darts that hit inside the circle should approximately satisfy the equation number in circle total number of tosses 4 We can use this formula to estimate the value of generator with a random number umber.in.circle -0 for (toss-0: tossnumber.of.tosses: toss++) x- random double between -1 and 1: y- random double between 1 and 1 distance.squared -x*x ysy: if (distance.squared1) number in.circle+ pi.estimate- 4number.in.circle/(double) number.of tosses 5.2. Suppose we toss darts randomly at a square dartboard, whose bullseye is at the origin, and whose sides are 2 feet in length. Suppose also that there's a circle inscribed in the square dartboard. The radius of the circle is 1 foot, and it's area is Jt square feet. If the points that are hit by the darts are u (and we always hit the square), then the number of darts that hit inside the circle should approximately satisfy the equation number in circle total number of tosses 4 We can use this formula to estimate the value of generator with a random number umber.in.circle -0 for (toss-0: tossnumber.of.tosses: toss++) x- random double between -1 and 1: y- random double between 1 and 1 distance.squared -x*x ysy: if (distance.squared1) number in.circle+ pi.estimate- 4number.in.circle/(double) number.of tossesStep by Step Solution
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