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ll 3. Take a moment and look at the ideas youve just generated. There should be a lot of them. Do the ideas reect a

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ll 3. Take a moment and look at the ideas youve just generated. There should be a lot of them. Do the ideas reect a broad range of thinking? Are there some that seem lmplausible but sound amazing? Do all of your ldeas look the same? Did you get stuck in the details? Are some big changes? Are some small? Now that youye taken a moment to reect. ll in some of the gaps. if all of the ideas you generated are products. try to think of sentices that could meet your HMW statement. We often use questions to reframe our thinking and challenge ourselves to push further In concept generation. What If It had to t inside of a shoebox? What if we had to do it without any electricity? What if we had to spend at least one million dollars? what would make this experience even worse for users? What if Google designed the grocery store? Based on what is missing from your concepts, create challenges for yourself. List two challenge questions that you would like to focus on. Your answer needs to be a little bit longer. Write a few sentences to complete your assignment. 4. Spend 5 minutes generating concepts based on your 2 challenge questions. Upload at least 3 new concepts for each of the two challenge questions based in the form of sketches and notes (you should have at least 6 sketchesotes in total). Please place all of your sketches and notes into one le before you upload it. Be sure that it is clear for the reviewer which sketches and descriptions go with each of the challenge questions. ' Upload File 5. Take a step back and look at what you & your team have created. You should now have a broad range of solutions and a lot of ideas. Some might be silly, others really compelling, but overall you havejust generated your rst set of concepts. Congratulations! Feel free to add to this set at any point in the design process. If you wake up In the middle of the night with an AHA! moment. add the concept to your set. Now take a moment to organize what you'vejust generated. Do some of the concepts seem to work together? Are some of them simllar enough to be combined into one? Do some feel like small parts of a larger idea? Physically group the ideas together and move them around. DON'T REMOVE ANV! Upload a picture of your reorganized concepts and write a short description for of any concepts that you combined or grouped together. Please place all of your sketches and notes Into one flle before you upload It. Be sure that It Is clear for the reviewer which sketches and descriptions go with each of the concepts. 6. Choose one concept that you nd most compelling. Create a storyboard for that concept. Begin to consider how that concept ts into the larger context. How do people become aware of it? How do people use it? Now is the time to begin thinking about some of the details. Refer to Wdeo 3 on how to create a storyboard. Small sheets of paper or square sticky notes work well for this~ it's not art. it's just rapid visualizations of the user experience. Remember that each sheet should contaln one 'scene' and that you can rearrange and reorder the sheets as you go. Vou can also swap \"scenes\" or remove them entirely. The drawings should be as simple as possible and you should use notes to augment the drawings. The user should be the focus of the story. Please upload your completed storyboard as single le. Upload File

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