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Must be in C#: For today's lab you will be creating a program that will act as basic employee tracking software. The program will consist

Must be in C#:

For today's lab you will be creating a program that will act as basic employee tracking software. The program will consist of multiple connected classes. Employee will serve as a base class that contains fields for name and address. Hourly will inherit from employee and contains decimal fields for payPerHour and hoursPerWeek. FullTime will inherit from Hourly. PartTime will inherit from Hourly. Contractor will inherit from hourly and contains a decimal field for noBenefitsBonus. Salaried will inherit from Employee and contains a decimal field for salary. Manager will inherit from Salaried with a decimal field for bonus.

Main will contain a list of employees and present a menu to the user that offers the following options: Add employee - lets the user to choose to create an employee of type (FullTime, PartTime, Contractor, Salaried, or Manager) prompts the user for the appropriate values, and adds them to the list. Remove Employee - Allows the user to select an existing employee and remove her/him from the list, Display Payroll - displays all of the employees (1 per line, using properties to access name / address from employee and the CalculatePay method for the employees yearly pay), Exit - allows the user to exit the program. The program will continue running until the user chooses to exit.

Input must be validated. The user must not be able to crash your program with invalid input. For all methods the user should be able to make a selection either by number 1,2,3 or by typing out the option add employee. String values should be case insensitive so that AdD EMPloyEE works just like add employee.

Use the following guidelines to complete this application:

Classes

Create a class called Employee

Contains the following fields

name of type string

address of type string

Implements IComparable interface

Create a class called Hourly

Inherits from Employee

Contains the following fields

payPerHour of type decimal

hoursPerWeek of type decimal

Create a class called FullTime

Inherits from Hourly

Create a class called PartTime

Inherits from Hourly

Create a class called Contractor

Inherits from Hourly

Contains the following fields

noBenefitsBonus of type decimal - contractors tend to be paid 10 to 15 % more than normal employees because they do not receive benefits.

Create a class called Salaried

Inherits from Employee

Contains the following fields

salary of type decimal - salaried employees get a lump sum each year no matter the number of hours worked.

Create a class called Manager

Inherits from Salaried

Contains the following fields

bonus of type decimal - managers are salaried but usually receive a yearly bonus in addition to their normal pay.

Constructors

Employee needs a constructor that takes parameters for name and address

Hourly needs a constructor that takes parameters for name, address, payPerHour, and hoursPerWeek.

Name and address need to be passed to the Hourlys parent constructor.

FullTime needs a constructor that takes parameters for name, address, and payPerHour.

Name, address, payPerHour, and a constant 40 for hours need to be passed to FullTimes parent constructor.

PartTime needs a constructor that takes parameters for name, address, payPerHour, and HoursPerWeek.

All of the parameter values need to be passed to PartTimes parent constructor.

Contractor needs a constructor that takes parameter for name, address, payPerHour, hoursPerWeek, and noBenefitsBonus.

All of the parameters except noBenefitsBonus need to be passed to Contractors parent constructor.

Salaried needs a constructor that takes name, address, and salary

Name and address need to be passed to Salarieds parent constructor.

Manager needs a constructor that takes name, address, salary, and bonus.

Name, address, and salary need to be passed to Managers parent constructor.

Menu Options

The menu must have the following options:

Add Employee - this option presents the user with the option of creating an employee of the following types: FullTime, PartTime, Contractor, Salaried, and Manager and adds it to the list. The last thing this option should do is call .Sort() on the list of employees.

Remove Employee - this option presents the user with a list of all employees in the list and allows the user to select 1 to remove.

Display Payroll - this option displays all of the employees in the list showing name, address, and yearly pay (Calculated using CalculatePay method).

Exit - stop the program.

Other Items

At the top of main you will need to create a list of Employees

Employee must implement the IComparable interface (This interface already exists like the Console class. You do not have to create it. Just declare that Employee implements it and then implement the required CompareTo method).

CompareTo method implemented to sort employees by name

CalculatePay

Employee must contain a virtual method CalculatePay

Other classes must override CalculatePay so that it returns the correct value for what that employee would make in a year.

Contractor - income is base amount + base amount * noBenefitBonus

Manager - income is base amount + bonus

Input Validation

Input must be validated

The user should not be able to crash your program

Selections can be make using an index 1,2,3 or by typing the associated string like add employee.

Input should be handled in a case insensitive manner. ex ADD EMploYee and add employee work the same way.

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