Question
Need help program that simulates the game of Battleship. The game will be completely text - based (see Sample Execution). Battleship is a two player
Need help program that simulates the game of Battleship. The game will be completely text
-
based
(see Sample Execution). Battleship is a two player Navy game.
The objective of the game is to
sink all ships in your enemy's fleet. The Player to sink his/her enemy's fleet first wins. Both
players' fleets consist of 5 ships that are hidden from the enemy. Each ship may be differentiated
by its "size" (besides the C
ruiser and Submarine) or number of cells it expands on the game
board. The Carrier has 5 cells, Battleship has 4 cells, Cruiser has 3 cells, Submarine has 3 cells,
and the Destroyer has 2 cells.
The program should be built such that the user is Player1 a
nd the computer is Player2. Two
boards exist within the game. Hint: each board should be implemented as a 2
-
dimensional array.
Each 2
-
dimensional array should be 10 X 10. One represents Player1's board and one represents
Player2's board. At the beginning o
f the game each Players' game board should be initialized to
all '
-
' indicating that no ships have been placed on either board. Before the game starts, Player1
should have the option to either manually place each of the 5 ships in his/her fleet or to have
them randomly placed on the board. If Player1 decides to place the ships manually, then he/she
should be prompted to place the Carrier first, Battleship second, Cruiser third, Submarine fourth,
and the Destroyer last. Note that ships cannot be placed diago
nally on the board, they can only
be placed vertically or horizontally. You program must check to see if the user tries to place a
ship outside the boundaries of the board or on top of a ship that has already been placed. Each
cell on the board that contai
ns part of the ship must be indicated by 'c' for Carrier, 'b' for
Battleship, 'r' for Cruiser, 's' for Submarine, or 'd' for Destroyer. For example, if the Carrier was
placed then the board should contain 5 'c' s for each cell on the board that has a piece
of the
Carrier, etc. Once Player1's ships have been placed, Player2's ships must be randomly placed.
Note that the placement of Player2's ships must be unknown. Thus, Player2's board will only
display '
-
' in each cell after the placement of each ship. The
program should randomly select
Player1 or Player2 to go first.
For
one of the ships
, you are
REQUIRED
to
also represent
it
on your breadboard using the LEDs
provided in
Sunfounder
kit
works in conjunction with
your Raspberry Pi. The LEDs will
initially be
set to OFF. For each hit on the
ship
, you will light up the appropriate LED
representing the part of the ship that was hit, i.e. set the LED to ON (left LED for left side of
ship, center LED for center of ship, and right LED for the
right side of the ship). If there are
more rooms on your breadboard to place the LEDs representing the other ships (cruiser,
battleship, carrier
, etc.
), then include those for extra credit. Once the ship has been sunk, leave
the LEDs in the ON state.
Once it
has been decided on which player goes first, the game starts. Whenever it's Player1's
turn, a prompt should be displayed asking for a position to target (specifying where to "shoot")
on the enemy's (Player2's) board (2
-
dimensional array). The position shou
ld be specified in terms
of a row and a column on the board. The row and column should always be displayed along with
the board. If the position specified happens to hit a ship, then a '*' should replace the '
-
' on
Player2's board. If the positioned specif
ied misses any one of the ships in the fleet, then a 'm'
should replace the '
-
' on Player2's board. Note that from turn
-
to
-
turn each player should NOT be
allowed to enter the same position. Also, between turns clear the screen (system("cls")). In one
turn,
a player can only take one shot at the enemy's (other player's) fleet. When Player2 takes a
shot at Player1's board, each hit should be specified with a '*' and each miss with a 'm' on
Player1's board. The game is over win Player1 or Player2 has sunk all
of the ships in the fleet of
the enemy
Functional Decomposition
First step is to draw a structure
chart to help you understand the decomposition of functions for
this program. Remember to start with the overall problem and break it down into inputs,
computations, and outputs. One possible functional decomposition includes the following
(Note:
you are N
OT required to apply these functions in your program!)
:
Create a function
welcome_screen()
that displays an initial program welcome message
along with the rules of Battleship.
(Write in C
or Assembler
)
Create a function
init_board
()
that sets each cell in a
game board to '
0
'.
(Write in
Assembler)
Create a function
init_board_manual
()
that allows the user to place each of the 5 types of
ships on his/he
r game board.
Use the digit 5 to re
present the carrier, digit 4
for the
cr
uiser, 3 for the destroyer,
2 for the submarine,
and 1 for the patrol boat.
(Write in
Assembler)
Create a function
init_board_auto
()
that randomly places the 5 types of ships on a given
board.
(Write in C
or Assembler)
Create a function
update
()
that determines if the shot taken was a hit or a miss.
Use the
digi
t 1 to indicate a hit, and
-
1 to
indicate a miss in your guess
board.
(Write in
Assembler)
Create a function
is_winner(
)
that determines if a winner exists.
(
Write in As
sembler)
Create a function
display_board()
that displays a board to the screen. Note
that Player1's
board should be displayed differently than Player2's board (see above).
(Write in C
or
Assembler)
Create a function
check_if_sunk_shi
p()
that determines if a ship was sunk.
(Write in
Assembler)
Create a function
light_LED
()
that
turns on the appropriate LED corresponding to the
part of the ship that was hit
.
(Write
in
Assembler)
Optional:
C
reate a function
output_current_move()
that writes the position of the shot
taken by the current player to the log file. It also writes whether or not it was a hit, miss,
and if the ship was sunk.
(Write
in
Assembler)
Optional
:
C
reate a function
output_stats()
that writes the statistics collected on each
player to
the log file.
(Write
in
Assembler)
Other functions that you think are necessary!
A main function that does the following:
o
Simulates the game of Battleship
o
Optional:
O
pens an output file battleship.log for writing;
o
Optional:
Outputs data to logfile
o
Optional:
Outputs stats to
logfile
o
Optional:
Closes logfile
Sample Execution
The following sample session demonstrates how your program should work (user input is shown
in bold).
***** Welcome to Battleship! *****
Rules of the Game:
1. This is a two player game.
2. Player1 is you and
Player2 is the computer.
3. Etc. (You need to list the rest of the rules here.)
Hit enter to start the game!
Enter
(clear the screen)
Please select from the following menu:
1. Enter positions of ships manually.
2. Allow the program to randomly select
positions of ships.
1
Please enter the five cells to place the Carrier across:
Enter row: 2
Enter col: 3
E
tc
...
Player2 (Computer's) board has been
automatically
generated.
Player1
go
es
first.
Player1's Board:
0 1 2 3 4 5 6 7 8 9
0
-
-
c c c c c
-
-
-
1
d d
-
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
s
3
-
-
-
-
b
-
-
-
-
s
4
-
-
-
-
b
-
-
-
-
s
5
-
-
-
-
b
-
-
-
-
-
6
-
-
-
-
b
-
-
-
-
-
7
-
-
-
r r r
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
Player2's Board:
0 1 2 3 4 5 6 7 8 9
0
-
-
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
-
3
-
-
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
5
-
-
-
-
-
-
-
-
-
-
6
-
-
-
-
-
-
-
-
-
-
7
-
-
-
-
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
Enter a target
row
:
2
Enter a target
col
:
3
(clear screen)
2,3 is a hit!
Player1's Board:
0 1 2 3 4 5 6 7 8 9
0
-
-
c c c c c
-
-
-
1
d d
-
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
s
3
-
-
-
-
b
-
-
-
-
s
4
-
-
-
-
b
-
-
-
-
s
5
-
-
-
-
b
-
-
-
-
-
6
-
-
-
-
b
-
-
-
-
-
7
-
-
-
r r r
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
Player2's Board:
0 1 2 3 4 5 6 7 8 9
0
-
-
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
-
-
-
2
-
-
-
*
-
-
-
-
-
-
3
-
-
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
5
-
-
-
-
-
-
-
-
-
-
6
-
-
-
-
-
-
-
-
-
-
7
-
-
-
-
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
Player selects: 9 9
9,9 is a miss!
Hit enter to continue!
Enter
(clear screen)
Player1's Board:
0 1 2 3 4
5 6 7 8 9
0
-
-
c c c c c
-
-
-
1
d d
-
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
s
3
-
-
-
-
b
-
-
-
-
s
4
-
-
-
-
b
-
-
-
-
s
5
-
-
-
-
b
-
-
-
-
-
6
-
-
-
-
b
-
-
-
-
-
7
-
-
-
r r r
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
m
Player2's
Board:
0 1 2 3 4 5 6 7 8 9
0
-
-
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
-
-
-
2
-
-
-
*
-
-
-
-
-
-
3
-
-
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
5
-
-
-
-
-
-
-
-
-
-
6
-
-
-
-
-
-
-
-
-
-
7
-
-
-
-
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
Etc...
Player1 Wins!
Statistics outputted to logfile successfully!
Need help program that simulates the game of Battleship. The game will be completely text
-
based
(see Sample Execution). Battleship is a two player Navy game.
The objective of the game is to
sink all ships in your enemy's fleet. The Player to sink his/her enemy's fleet first wins. Both
players' fleets consist of 5 ships that are hidden from the enemy. Each ship may be differentiated
by its "size" (besides the C
ruiser and Submarine) or number of cells it expands on the game
board. The Carrier has 5 cells, Battleship has 4 cells, Cruiser has 3 cells, Submarine has 3 cells,
and the Destroyer has 2 cells.
The program should be built such that the user is Player1 a
nd the computer is Player2. Two
boards exist within the game. Hint: each board should be implemented as a 2
-
dimensional array.
Each 2
-
dimensional array should be 10 X 10. One represents Player1's board and one represents
Player2's board. At the beginning o
f the game each Players' game board should be initialized to
all '
-
' indicating that no ships have been placed on either board. Before the game starts, Player1
should have the option to either manually place each of the 5 ships in his/her fleet or to have
them randomly placed on the board. If Player1 decides to place the ships manually, then he/she
should be prompted to place the Carrier first, Battleship second, Cruiser third, Submarine fourth,
and the Destroyer last. Note that ships cannot be placed diago
nally on the board, they can only
be placed vertically or horizontally. You program must check to see if the user tries to place a
ship outside the boundaries of the board or on top of a ship that has already been placed. Each
cell on the board that contai
ns part of the ship must be indicated by 'c' for Carrier, 'b' for
Battleship, 'r' for Cruiser, 's' for Submarine, or 'd' for Destroyer. For example, if the Carrier was
placed then the board should contain 5 'c' s for each cell on the board that has a piece
of the
Carrier, etc. Once Player1's ships have been placed, Player2's ships must be randomly placed.
Note that the placement of Player2's ships must be unknown. Thus, Player2's board will only
display '
-
' in each cell after the placement of each ship. The
program should randomly select
Player1 or Player2 to go first.
For
one of the ships
, you are
REQUIRED
to
also represent
it
on your breadboard using the LEDs
provided in
Sunfounder
kit
works in conjunction with
your Raspberry Pi. The LEDs will
initially be
set to OFF. For each hit on the
ship
, you will light up the appropriate LED
representing the part of the ship that was hit, i.e. set the LED to ON (left LED for left side of
ship, center LED for center of ship, and right LED for the
right side of the ship). If there are
more rooms on your breadboard to place the LEDs representing the other ships (cruiser,
battleship, carrier
, etc.
), then include those for extra credit. Once the ship has been sunk, leave
the LEDs in the ON state.
Once it
has been decided on which player goes first, the game starts. Whenever it's Player1's
turn, a prompt should be displayed asking for a position to target (specifying where to "shoot")
on the enemy's (Player2's) board (2
-
dimensional array). The position shou
ld be specified in terms
of a row and a column on the board. The row and column should always be displayed along with
the board. If the position specified happens to hit a ship, then a '*' should replace the '
-
' on
Player2's board. If the positioned specif
ied misses any one of the ships in the fleet, then a 'm'
should replace the '
-
' on Player2's board. Note that from turn
-
to
-
turn each player should NOT be
allowed to enter the same position. Also, between turns clear the screen (system("cls")). In one
turn,
a player can only take one shot at the enemy's (other player's) fleet. When Player2 takes a
shot at Player1's board, each hit should be specified with a '*' and each miss with a 'm' on
Player1's board. The game is over win Player1 or Player2 has sunk all
of the ships in the fleet of
the enemy
Functional Decomposition
First step is to draw a structure
chart to help you understand the decomposition of functions for
this program. Remember to start with the overall problem and break it down into inputs,
computations, and outputs. One possible functional decomposition includes the following
(Note:
you are N
OT required to apply these functions in your program!)
:
Create a function
welcome_screen()
that displays an initial program welcome message
along with the rules of Battleship.
(Write in C
or Assembler
)
Create a function
init_board
()
that sets each cell in a
game board to '
0
'.
(Write in
Assembler)
Create a function
init_board_manual
()
that allows the user to place each of the 5 types of
ships on his/he
r game board.
Use the digit 5 to re
present the carrier, digit 4
for the
cr
uiser, 3 for the destroyer,
2 for the submarine,
and 1 for the patrol boat.
(Write in
Assembler)
Create a function
init_board_auto
()
that randomly places the 5 types of ships on a given
board.
(Write in C
or Assembler)
Create a function
update
()
that determines if the shot taken was a hit or a miss.
Use the
digi
t 1 to indicate a hit, and
-
1 to
indicate a miss in your guess
board.
(Write in
Assembler)
Create a function
is_winner(
)
that determines if a winner exists.
(
Write in As
sembler)
Create a function
display_board()
that displays a board to the screen. Note
that Player1's
board should be displayed differently than Player2's board (see above).
(Write in C
or
Assembler)
Create a function
check_if_sunk_shi
p()
that determines if a ship was sunk.
(Write in
Assembler)
Create a function
light_LED
()
that
turns on the appropriate LED corresponding to the
part of the ship that was hit
.
(Write
in
Assembler)
Optional:
C
reate a function
output_current_move()
that writes the position of the shot
taken by the current player to the log file. It also writes whether or not it was a hit, miss,
and if the ship was sunk.
(Write
in
Assembler)
Optional
:
C
reate a function
output_stats()
that writes the statistics collected on each
player to
the log file.
(Write
in
Assembler)
Other functions that you think are necessary!
A main function that does the following:
o
Simulates the game of Battleship
o
Optional:
O
pens an output file battleship.log for writing;
o
Optional:
Outputs data to logfile
o
Optional:
Outputs stats to
logfile
o
Optional:
Closes logfile
Sample Execution
The following sample session demonstrates how your program should work (user input is shown
in bold).
***** Welcome to Battleship! *****
Rules of the Game:
1. This is a two player game.
2. Player1 is you and
Player2 is the computer.
3. Etc. (You need to list the rest of the rules here.)
Hit enter to start the game!
Enter
(clear the screen)
Please select from the following menu:
1. Enter positions of ships manually.
2. Allow the program to randomly select
positions of ships.
1
Please enter the five cells to place the Carrier across:
Enter row: 2
Enter col: 3
E
tc
...
Player2 (Computer's) board has been
automatically
generated.
Player1
go
es
first.
Player1's Board:
0 1 2 3 4 5 6 7 8 9
0
-
-
c c c c c
-
-
-
1
d d
-
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
s
3
-
-
-
-
b
-
-
-
-
s
4
-
-
-
-
b
-
-
-
-
s
5
-
-
-
-
b
-
-
-
-
-
6
-
-
-
-
b
-
-
-
-
-
7
-
-
-
r r r
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
Player2's Board:
0 1 2 3 4 5 6 7 8 9
0
-
-
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
-
3
-
-
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
5
-
-
-
-
-
-
-
-
-
-
6
-
-
-
-
-
-
-
-
-
-
7
-
-
-
-
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
Enter a target
row
:
2
Enter a target
col
:
3
(clear screen)
2,3 is a hit!
Player1's Board:
0 1 2 3 4 5 6 7 8 9
0
-
-
c c c c c
-
-
-
1
d d
-
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
s
3
-
-
-
-
b
-
-
-
-
s
4
-
-
-
-
b
-
-
-
-
s
5
-
-
-
-
b
-
-
-
-
-
6
-
-
-
-
b
-
-
-
-
-
7
-
-
-
r r r
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
Player2's Board:
0 1 2 3 4 5 6 7 8 9
0
-
-
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
-
-
-
2
-
-
-
*
-
-
-
-
-
-
3
-
-
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
5
-
-
-
-
-
-
-
-
-
-
6
-
-
-
-
-
-
-
-
-
-
7
-
-
-
-
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
Player selects: 9 9
9,9 is a miss!
Hit enter to continue!
Enter
(clear screen)
Player1's Board:
0 1 2 3 4
5 6 7 8 9
0
-
-
c c c c c
-
-
-
1
d d
-
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
s
3
-
-
-
-
b
-
-
-
-
s
4
-
-
-
-
b
-
-
-
-
s
5
-
-
-
-
b
-
-
-
-
-
6
-
-
-
-
b
-
-
-
-
-
7
-
-
-
r r r
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
m
Player2's
Board:
0 1 2 3 4 5 6 7 8 9
0
-
-
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
-
-
-
2
-
-
-
*
-
-
-
-
-
-
3
-
-
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
5
-
-
-
-
-
-
-
-
-
-
6
-
-
-
-
-
-
-
-
-
-
7
-
-
-
-
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
Etc...
Player1 Wins!
Statistics outputted to logfile successfully!
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