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Need help understanding how to implement into my code: - Add an additional ball after a certain score - As the game progresses add crowd
Need help understanding how to implement into my code:
Add an additional ball after a certain score
As the game progresses add crowd noise make it louder as the score increases
Random Player movement option
Randomly make the paddle smaller as the score gets close to winning
import pygame
SCRWID, SCRHEI
class Player:
counter
def initself x num:
Player.counter
self.id Player.counter
self.num num
self.x self.y x SCRHEI
self.speed
self.padWid, self.padHei
self.score
self.score
self.scoreFont pygame.font.Fontimaginefont.ttf
print Playercounter
def scoringself:
scoreBlit self.scoreFont.renderstrselfscore
screen.blitscoreBlit
if self.score :
print player wins!"
exit
scoreBlit self.scoreFont.renderstrselfscore
screen.blitscoreBlitSCRHEI
if self.score:
print Player wins!"
exit
def movementself:
keys pygame.key.getpressed
if self.num :
if keyspygameKw:
self.y self.speed
elif keyspygameKs:
self.y self.speed
if self.y :
self.y
elif self.y SCRHEI:
self.y SCRHEI
if self.num :
if keyspygameKUP:
self.y self.speed
elif keyspygameKDOWN:
self.y self.speed
if self.y :
self.y
elif self.y SCRHEI:
self.y SCRHEI
def drawself:
pygame.draw.rectscreenselfx self.y self.padWid, self.padHei
class Ball:
def initself:
self.x self.y SCRWID SCRHEI
self.speedx
self.speedy
self.size
def movementself:
self.x self.speedx
self.y self.speedy
#wall col
if self.y :
self.speedy
elif self.y SCRHEIself.size:
self.speedy
if self.x :
self.init
player.score
elif self.x SCRWIDself.size:
self.init
self.speedx
player.score
##wall col
#paddle col
#player
for n in rangeself.size, player.padHei:
if self.y player.y n:
if self.x player.x player.padWid:
self.speedx
break
n
#enemy
for n in rangeself.size, enemy.padHei:
if self.y enemy.y n:
if self.x enemy.x enemy.padWid:
self.speedx
break
n
##paddle col
def drawself:
pygame.draw.rectscreenselfx self.y
SCRWID, SCRHEI
screen pygame.display.setmodeSCRWID, SCRHEI
pygame.display.setcaptionPong
pygame.font.init
clock pygame.time.Clock
FPS
player Player
ball Ball
enemy Player
def main:
while True:
for event in pygame.event.get:
if event.type pygame.QUIT:
print Game exited by user"
exit
ball.movement
player.movement
enemy.movement
screen.fill
ball.draw
player.draw
player.scoring
enemy.draw
pygame.display.flip
clock.tickFPS
main
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