Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

Need help with my pong comp sci project It must use this example code: # Code Example 2 # Implements a general game template for

Need help with my pong comp sci project It must use this example code:

# Code Example 2 # Implements a general game template for games with animation # You must use this template for all your graphical lab assignments # and you are only allowed to inlclude additional modules that are part of # the Python Standard Library; no other modules are allowed import pygame # User-defined functions def main(): # initialize all pygame modules (some need initialization) pygame.init() # create a pygame display window pygame.display.set_mode((500, 400)) # set the title of the display window pygame.display.set_caption('A template for graphical games with two moving dots') # get the display surface w_surface = pygame.display.get_surface() # create a game object game = Game(w_surface) # start the main game loop by calling the play method on the game object game.play() # quit pygame and clean up the pygame window pygame.quit() # User-defined classes class Game: # An object in this class represents a complete game. def __init__(self, surface): # Initialize a Game. # - self is the Game to initialize # - surface is the display window surface object # === objects that are part of every game that we will discuss self.surface = surface self.bg_color = pygame.Color('black') self.FPS = 60 self.game_Clock = pygame.time.Clock() self.close_clicked = False self.continue_game = True # === game specific objects self.small_dot = Dot('red', 30, [50, 50], [1, 2], self.surface) self.big_dot = Dot('blue', 40, [200, 100], [2, 1], self.surface) self.max_frames = 150 self.frame_counter = 0 def play(self): # Play the game until the player presses the close box. # - self is the Game that should be continued or not. while not self.close_clicked: # until player clicks close box # play frame self.handle_events() self.draw() if self.continue_game: self.update() self.decide_continue() self.game_Clock.tick(self.FPS) # run at most with FPS Frames Per Second def handle_events(self): # Handle each user event by changing the game state appropriately. # - self is the Game whose events will be handled events = pygame.event.get() for event in events: if event.type == pygame.QUIT: self.close_clicked = True def draw(self): # Draw all game objects. # - self is the Game to draw self.surface.fill(self.bg_color) # clear the display surface first self.small_dot.draw() self.big_dot.draw() pygame.display.update() # make the updated surface appear on the display def update(self): # Update the game objects for the next frame. # - self is the Game to update self.small_dot.move() self.big_dot.move() self.frame_counter = self.frame_counter + 1 def decide_continue(self): # Check and remember if the game should continue # - self is the Game to check if self.frame_counter > self.max_frames: self.continue_game = False class Dot: # An object in this class represents a Dot that moves def __init__(self, dot_color, dot_radius, dot_center, dot_velocity, surface): # Initialize a Dot. # - self is the Dot to initialize # - color is the pygame.Color of the dot # - center is a list containing the x and y int # coords of the center of the dot # - radius is the int pixel radius of the dot # - velocity is a list containing the x and y components # - surface is the window's pygame.Surface object self.color = pygame.Color(dot_color) self.radius = dot_radius self.center = dot_center self.velocity = dot_velocity self.surface = surface def move(self): # Change the location of the Dot by adding the corresponding # speed values to the x and y coordinate of its center # - self is the Dot for i in range(0,2): self.center[i] = (self.center[i] + self.velocity[i]) def draw(self): # Draw the dot on the surface # - self is the Dot pygame.draw.circle(self.surface, self.color, self.center, self.radius) main()

and follow these rules:

Version Features

The first version must display the ball and both paddles, with the ball bouncing from the window edges. The ball should also not bounce off the paddles. Instead it should go through the paddles. The paddles do not move and no score is kept so the game does not end until the player closes the window.

  • Must use the example code
  • Must implement at least 2 classes: Game, Ball
  • You can add new methods to the game class, but should not remove any that already exist.

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

The World Wide Web And Databases International Workshop Webdb 98 Valencia Spain March 27 28 1998 Selected Papers Lncs 1590

Authors: Paolo Atzeni ,Alberto Mendelzon ,Giansalvatore Mecca

1st Edition

3540658904, 978-3540658900

More Books

Students also viewed these Databases questions

Question

Explain what the DuPont financial system tries to reveal.

Answered: 1 week ago