Question
No advanced methods i am in intro to javaDeliverables .java files as requested below app.java myJFrame.java myJPanel.java As well as any additional needed XML files
No advanced methods i am in intro to javaDeliverables
.java files as requested below
app.java
myJFrame.java
myJPanel.java
As well as any additional needed
XML files
Basic Requirements
The final project game: The scenario is based on the Pennsylvania State University system. A character (a student, a football player, a famous Penn State icon, etc.,) will be walking around the state of Pennsylvania and will enter five campuses, one at a time. At each campus, the character will face challenges such as answering questions, solving a puzzle, or playing a game. The character will collect points in each location. After five visits, the game will end. Then, a final screen will be shown, displaying the character's rankings according to his/her performance.
Detailed RequirementsThe Map
The character will move on a map. It might be a sketch built with graphics (panels, buttons, etc.,) and a picture background.
The application has to have more than five campuses so the user has a choice of where to go. Find a creative way to also represent World Campus. It might be a special key or place for the character to enter World Campus. In order to enter the other campuses, the character has to be moved over the campus position on the screen.
The Campuses
As the character enters a campus, a new panel should show up. The panel will have one or more questions, or a challenge (a puzzle or a game). When the answer is given or the challenge is over, the character should be put back on the main map screen where he/she was last. You should keep score of the character's performance to use it in the final ranking.
The Character
The character has to be picked from a list of three choices. Each choice should make the character different; for instance, it might move faster, it might, more or less, be able to answer the questions, or have more or less speed or strength when he/she plays the games at each campus.
The Character's Movement
The character will be moved using the mouse. The mouse should have an icon representing the character.
The Theme
The user might choose from three different options for a game theme. For instance, the theme might be Penn State football and the questions and games will be themed around that. Also, the theme might be Math and the questions and puzzles will regard Math. The theme options are your choice.
Game Over
When the character has entered and interacted with five campuses, the game is over and a final screen with the character's ranking should be displayed.
XML
The text of the questions and of the final ranking should be kept in a file and read when needed. You have to use what you learned in the XML lesson to read and write the file. XML is the required format, and it should be used as explained in the lesson.
The Timer
The time (duration of game play) should be kept, displayed at all times (you might use a progress bar, for instance), and be part of the final ranking. You might choose to give a time limit and require players enter five campuses before the time limit is reached. A final screen and ranking should be shown anyway.
Class structure
All the projects:
have to start the basic class with the main method. It will construct a JFrame, specified below
will have their own JFrame extending from Java's JFrame. This JFrame will construct a JPanel specified below
will have their own JPanel extending from Java's JPanel
Java Code
It has to be based on the examples given in class and in the textbook. If you intend to use advanced code, clear it with the instructor first.
Suggestions
Use inheritance where appropriate. Use parameters to reuse code. For instance, the questions panel might use one panel class that receives different parameters (number of questions, name of the file with the questions, theme). Use the course examples and your own labs to get started. Start simple: start with something you might be more comfortable with. It might be the main screen, the character movement, or creating one questions/answers panel. Try to follow the lesson's examples and standards.
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started