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Note to expert: Ignore other answers provided on this question as I posted this question earlier but it was wrongly answered. Provide a new and
Note to expert: Ignore other answers provided on this question as I posted this question earlier but it was wrongly answered. Provide a new and correct solution.
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In Computer Graphics transformations are applied on many vertices on the screen. Translation, Rotations and Scaling. Assume you're operating on a vertex with 3 values (X, Y, 1). X, Y being the X Y coordinates and 1 is always constant A Translation is done on X as X = X + X' and on Y as Y = Y + V X' and Y' being the values to translate by A scaling is done on X as X = ax and on Y as Y = by a and b being the scaling factors Propose the best way to store these linear equations and an optimal way to calculate them on each vertex. (This would need some googling to figure out or to refer to your graphics course) Note: This doesn't require complex code. You are free to write your thoughts and suggestions and theStep by Step Solution
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