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Objective: The objective of this assignment is to create an interactive application using JavaFX that simulates a bouncing ball animation. Through this assignment, students will
Objective:
The objective of this assignment is to create an interactive application using JavaFX that simulates a bouncing ball animation. Through this assignment, students will learn how to utilize JavaFX's graphical capabilities, implement animation loops, handle user interactions, and apply basic physics concepts to simulate the behavior of a bouncing ball.
Requirements:
The application should create a window using JavaFX that displays a canvas for drawing.
Implement a graphical representation of a ball that moves within the canvas.
The ball should start at a defined position within the canvas.
Implement basic physics for the ball's movement, including gravity and bouncing.
Allow users to interact with the application by controlling the ball's movement using keyboard inputs or mouse clicks.
Ensure that the ball interacts realistically with the boundaries of the canvas, bouncing off when it reaches the edges.
Add visual elements to indicate the ground or floor where the ball bounces.
Implement smooth animation by updating the ball's position within a JavaFX animation loop.
Provide comments and documentation to explain the code's functionality and structure.
Bonus Objectives Optional:
Allow users to adjust the initial position, speed, and size of the ball through GUI controls.
Implement multiple balls with different sizes and colors bouncing simultaneously.
Add obstacles or barriers within the canvas that affect the ball's movement.
Enable users to pause, resume, or reset the animation.
Implement collision detection between multiple balls or between the balls and obstacles.
Submission Guidelines:
Submit the Java source code files java along with any additional resources images if used
Include a README file documenting how to compile and run the application.
Provide a brief explanation of the implemented algorithms and any challenges faced during development.
Optionally, include screenshots or a short video demonstrating the functionality of the application.
Note: Students are encouraged to explore additional features and enhancements beyond the specified requirements to demonstrate creativity and mastery of JavaFX concepts.
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