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Objective: - The objective of this assignment is to use and implement recursion and backtracking algorithm. Problem Statement: - The following game is actually a
Objective:
The objective of this assignment is to use and implement recursion and backtracking algorithm.
Problem Statement:
The following game is actually a puzzle where the board has the form of a cross. It consists of fields. of these fields contain a peg. The single field in the middle of the board is empty. We mark a peg with X and an empty field with O in the following examples
The rules of this game are simple:
you can take a peg and jump over another neighboring peg
the peg you jumped over is removed from the board
you solved the puzzle if at the end only on peg exists and is located in the middle of the board. At the start there are only a few possible moves, but the choices are increasing during the game.
Implement a recursive backtracking algorithm in Java, that finds a solution to this puzzle. The solution can be stored as a sequence of boards: one for each move. The board should be implemented as a Java class with an internal times matrix two dimensional array In the backtracking algorithm you must compute all possible jumps for a given situation. Your program must include a class called Puzzle which includes the following methods:
findSolution int move: Backtracking algorithm to solve the puzzle. move current number of move, first move must be
main : Starts the backtracking algorithm and prints out the solution as the sequence of all resulting intermediate board situation.
print : print current situation of the board.
constructor : creates a new puzzle instance with empty solution and initial start position of all pegs.
peg, blank space, illegal spaces where peg can't go
board new
Initialize the board with the provided configuration
this.board new char
XXX
:
:
XXX
XXX
;
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