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ODescription: This assignment aims to engage students in designing and implementing a text - based dungeon adventure game using object - oriented programming principles. Instructions:

ODescription: This assignment aims to engage students in designing and implementing a text-based dungeon adventure game using object-oriented programming principles.
Instructions:
1. Game World
The game should be set in a fantasy world with dungeons, monsters, and treasures.
Create a class representing the game world, which includes dungeons, rooms, and treasures.
2. Player Character
Implement a class for the player character, with attributes such as name, health, and inventory.
Include methods for the player to navigate through the dungeons and interact with the environment.
3. Monsters
Implement a class for monsters that the player may encounter in dungeons.
Monsters should have attributes like health, attack power, and type.
Include methods for monsters to attack the player.
4. Treasures
Create a class for treasures that the player can find in dungeons.
Treasures should have attributes like value, type, and rarity.
Implement methods for the player to collect treasures.
5. Game Mechanics
Implement methods for combat between the player and monsters.
Include a scoring system based on the treasures collected.
Implement a win condition when the player successfully navigates through the dungeons.
6. User Interaction
Create a simple text-based interface for the player to interact with the game.
Display information about the player's status, current room, and encountered monsters.bject-Oriented Application: Dungeon Adventure Game

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