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One way developers continue to make money off their consumers for free-to-play games is through in-game purchases such as character skins, emotes, accessories, etc.
One way developers continue to make money off their consumers for free-to-play games is through in-game purchases such as character skins, emotes, accessories, etc. One study claimed that, on average, players spend around $202 a year on in-game purchases. To determine if this is true, a random sample of 36 consumers showed that in a year they spent a sample mean x = $207 with sample standard deviation s = $13.81. Use a 5% level of significance to test the claim that the yearly mean spending by consumers on in-game purchases is greater than $202. SUSE SALT (a) What is the level of significance? State the null and alternate hypotheses (in dollars). (Enter != for # as needed.) Ho: H: (b) What sampling distribution will you use? Explain the rationale for your choice of sampling distribution. The Student's t, since the sample size is large and is known. The standard normal, since the sample size is large and is known. The standard normal, since the sample size is large and is unknown. The Student's t, since the sample size is large and is unknown. X Compute the appropriate sampling distribution value of the sample test statistic. (Round your answer to two decimal places.) (c) Estimate the P-value. P-value 0.250 0.100 < P-value < 0.250 91 Q DEC tv 19 2 @ MacBook Pro l A ZOOM W DOCX 1+
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