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Overview: Writing computer games is a very interesting area of Computer Science. You have to write a program that will allow two players to play

Overview: Writing computer games is a very interesting area of Computer Science. You have to write a program that will allow two players to play the well-known Tic-Tac-Toe game. The game starts with an empty board as shown below. A move by Player1 is represented by an 'X' and a move by Player2 is represented by an 'O'. The player who gets three marks in a row (horizontal, vertical, or diagonal) wins the game. If all the nine positions are exhausted without a result, then its a tie.

You will need to use a 2-dimensional 3x3 array of characters for representing the game board. You will use the NULL character ('\0' or ASCII value 0) to represent a blank position. You will be using several functions in the program in addition to main.

The initializeBoard function will generate the initial game board. It should accept a 2D array of characters representing the game board and will initialize all the 2D elements to the NULL character ('\0' or 0). This function will not have any return type.

The printBoard function will be responsible for displaying the game board at any point. This function should accept a 2D array of characters representing the game board and display the game board along with the grid (as shown in the sample executions).

The getStatus function will return the current status of the game. The function should accept a 2D array of characters representing the game board and return an integer (0-3) representing the game status. It should return 0 if there is a tie, 1 if its a win situation for player1, 2 if its a win situation for player2, and 3 if there isnt any result yet.

The makeMove function will allow a player to make a move. This function should accept a 2D array of characters representing the game board, an integer representing which players turn it is, and a string representing the players name. It should prompt the player to specify his move in terms of the row and column index. Then a change has to be made in the game board, i.e., the specified cell of the 2D array should be set to an appropriate character depending on which player it is. If it is player1, then the corresponding position of the 2D array should be set to 'X'. If it is player2, then the corresponding position of the 2D array should be set to 'O'. Note that a player will be entering row and column numbers between 1 and 3, but the actual row and column indices in the 2D array should be between 0 and 2. For example, if a player enters 3 2, that will be row index 2 and column index 1 in the 2D array. This function should also make sure that a player makes its move to a blank and valid (inside the array bounds) position. If a player attempts to make a move to an invalid or already occupied position, it should keep on re-prompting the player (as shown in the sample executions) to make another move as long as the player is not making a valid move.

Inside your main, you will need to declare the 2D array representing the game board and initialize the board by calling the initializeBoard function. Then you will have to prompt the players to enter their names and implement a toss to select one of them as the first player. You will need to generate a random number (1 or 2) to implement the toss (refer to the lecture slides on functions). Suppose the two players enter their names as follows:

First player, enter your name: John

Second player, enter your name: David

You may use two string variables (player1 and player2) to save these names. If the random number is 1, then John wins the toss and remains Player1 (and David remains Player2). If the random number is 2, then David wins the toss and becomes Player1 (and John becomes Player2). In this case, you will need to swap the values of player1 and player2.

After selecting the order of the players, you will need to start a loop that should continue until a result is reached. You will need to use the getStatus function to determine when the loop should terminate. The loop should continue as long as the getStatus function is returning 3 (no results yet). Inside the loop, you should alternate between player1 and player2, calling the printBoard and makeMove functions for each player. Your program trace should have exactly the same format as shown in the sample executions. Note that the actual trace may be different because of the random toss.

You will need to write the program in the following steps:

1) Implement the initializeBoard function.

2) Implement the printBoard function. To test this function, create a 2D array of characters in main, call the initializeBoard function, and then the printBoard function. This should display an empty board in the grid. Then assign 'X' to [0,0] and 'O' to [2,2] and call the printBoard function. If these functions are correct, the game should have an 'X' at the top left corner and a 'Y' at the bottom right corner.

3) Implement the getStatus function. To test this function, cout the return value of the getStatus function after you have called the initializeBoard function. This should display 3. Then assign 'X' and 'O' to the different cells and check the return value of the getStatus function. Repeat this process once for each possible outcome, i.e., a win for 'X', a win for 'O', and a tie.

4) Implement the makeMove function and test it from main.

Once all these functions are working properly, you may start implementing your game playing loop in main. This program may become difficult if you are not implementing it using a modular approach. Write each individual function, test it, and then write the next function.

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