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Packing circles and rectangles Description In this assignment, you are asked to implement a program (named checkpack ) that, given a rectangular domain and a

Packing circles and rectangles

Description

In this assignment, you are asked to implement a program (named checkpack) that, given a rectangular domain and a list of circles and rectangles, can check if the packing configuration is valid, in the sense that all shapes fit within the domain and there are no overlaps between shapes. This problem occurs e.g. in electronic device design when packing electronic components on a printed circuit board.

The program should create a visual representation of the domain and shapes as a scalable vector graphics (svg) file.

The positions and sizes of the shapes are specified using integers. The domain is a rectangle of fixed size (600x500). Circles of arbitrary position and radius are read from standard input. Rectangles of arbitrary position and sizes are read from input. Circles and Rectangles can appear in any order in the input.

The program should write on standard output the svg representation of all the shapes, and include in addition the following diagnostic message: - ok if the configuration is valid, i.e. all shapes fit in the domain and there are no overlaps between shapes.

- overlap if the shapes fit in the domain but some of the shapes overlap

- does not fit if any of the shapes does not fit in the domain. The diagnostic message should appear when rendering the svg file as in Figure 1.

Implementation

The implementation relies on the classes Domain, Point and Shape. The header files Domain.h Point.h Shape.h are provided and must not be modified. The programs testPoint.cpp , testShape.cpp and checkpack.cpp are provided and must not be modified. All source files should compile without warning. The executables should build without warning. You must implement the classes Domain (file Domain.cpp) Point (file Point.cpp) and the classes Circle and Rectangle (file Shape.cpp).

Input

Input for the checkpack program is read from standard input. Each line of input defines a shape to be added to the domain. The first character on each line determines whether the shape is a circle (C) or a rectangle (R). The position and size of the shape is described by integers in the rest of the input line. A rectangle is specified by the position of its lower left corner, its width and its height. Example: Rectangle with corners at (10,20), (40,20), (40,60), (10,60) R 10 20 30 40 A circle is specified by the position of its center and its radius Example: Circle centered at position (30,40) with radius 20 C 30 40 20 It can be assumed that input will consist of valid characters (only R or C) and the appropriate number of positive integers.

The checkpack program should be used as follows:

$ ./checkpack < test.in > test.svg 

It must be possible to visualize the file test.svg using a browser (Firefox, Chrome, etc.)

Point class

The Point class represents a point in the x-y plane, using integer coordinates x and y. Point objects can be added and subtracted, and the square of the norm of a point can be calculated (the square of the norm is computed rather than the norm, in order to perform all operations with integer arithmetic, and avoid the use of a square root function).

operator>> should read two ints from an input stream to set the values of members x and y. operator<< should print the point to an output stream in the following format (for example if x=3 and y=4): (3,4)

Domain class

The Domain class defines the rectangular region of fixed size (600x500) in which the shapes are packed. void addShape(const Shape* p) is a function used to add a Shape pointer to the vector of Shape pointers s.

void draw(void) is a function that generates the entire svg output. It first checks whether all shapes fit into the Domain (hint: this can be done by defining a Rectangle object representing the domain and using the Shapes fits_in functions). It checks whether there are overlaps between shapes (using the Shapes overlaps functions). On the basis of these tests, it determines the diagnostic message (ok, overlap or does not fit). It then prints the svg header, the svg representations of all shapes (using the Shapes draw() functions), the diagnostic message, and the svg trailer on standard output. See the example test output svg files for details about the svg output format and the contents of the svg header and trailer.

Shape class

The Shape class is an abstract base class from which Rectangle and Circle are derived. bool fits_in(const Rectangle& r) is a pure virtual function that should return true if the Shape fits in the Rectangle r. void draw(void) is a pure virtual function that writes the svg description of the Shape on standard output.

Rectangle class

The Rectangle class is derived from Shape and represents a rectangle. The position of the Rectangle is its lower left corner. void draw(void) is a virtual function that writes the svg description of the Rectangle on standard output, e.g.

 

Circle class

The Circle class is derived from Shape and describes a circle. The position of the Circle is its center. void draw(void) is a virtual function that writes the svg description of the Circle on standard output, e.g.

Notes:

1) This problem is an example of use of the double dispatch technique.

2) When implementing the various overlaps virtual functions, use the fact that the Circle::overlaps(const Rectangle& r) function does the same thing as the Rectangle::overlaps(const Circle& c) function. You only need to implement one of the two functions, and you can have the second function call the first one.

3) To determine whether a Circle of radius ?? centered at ??!,??! overlaps with a Rectangle, use the following algorithm: a) Compute the coordinates ??!,??! of the point of the Rectangle that is closest to the Circle center ??! , ??! (note: this point is not necessarily a corner of the Rectangle). Use the formulas

??!=min(max??!,??! ,??!+??) ??!=min(max??!,??! ,??!+h)

where ??! , ??! is the position of the lower left corner of the Rectangle, and ?? and h are the Rectangles width and height.

b) Compute the distance ?? between the point ??! , ??! and the Circle center ??! , ??! . If ?? < ??, there is overlap between the Circle and the Rectangle. When testing if ?? < ??, use the equivalent condition ??! < ??! which involves only integer arithmetic, and avoids the use of the square root function.

4) Rectangles that share an edge do not overlap. For example, the rectangle defined by the points (10,20), (40,20), (40,60), (10,60) does not overlap with the rectangle defined by the points (40,30), (60,30), (60,70), (40,70). Likewise, rectangles can share edges with the domain boundary.

5) This assignment requires you to write a program that verifies that a given packing of circles and rectangles is valid. The problem of finding an optimal packing of a given set of circles and rectangles is much more complex, and falls into the category of NP complete problems. See e.g. https://en.wikipedia.org/wiki/Packing_problems

Domain.h:

#include "Shape.h" #include #include

class Domain { public: Domain(void); ~Domain(void); void addShape(const Shape* p); void draw(void); private: int sizex, sizey; std::vector s; };

Point.h:

// // Point.h // #ifndef POINT_H #define POINT_H #include

class Point { public: Point(void) : x(0), y(0) {} Point(int xin, int yin) : x(xin), y(yin) {} int norm2(void) const { return x*x + y*y; } Point operator+(const Point& rhs) const; Point operator-(const Point& rhs) const; int x, y; };

std::ostream& operator<<(std::ostream& os, const Point& p); std::istream& operator>>(std::istream& is, Point& p); #endif

Shape.h:

// // Shape.h // #ifndef SHAPE_H #define SHAPE_H #include "Point.h" #include

class Circle; class Rectangle;

class Shape { public: virtual ~Shape(void) {} virtual bool overlaps(const Shape& s) const = 0; virtual bool overlaps(const Circle& r) const = 0; virtual bool overlaps(const Rectangle& r) const = 0; virtual bool fits_in(const Rectangle& r) const = 0; virtual void draw(void) const = 0; };

class Rectangle : public Shape { public: Rectangle(void): position(Point(0,0)), width(0), height(0) {} Rectangle(Point p, int w, int h) : position(p), width(w), height(h) {} virtual ~Rectangle(void); virtual bool overlaps(const Shape& r) const; virtual bool overlaps(const Circle& r) const; virtual bool overlaps(const Rectangle& r) const; virtual bool fits_in(const Rectangle& r) const; virtual void draw(void) const;

const Point position; // position of the lower left corner const int width, height; };

class Circle : public Shape { public: Circle(void): center(Point(0,0)), radius(0) {} Circle(Point c, int r) : center(c),radius(r) {} virtual ~Circle(void); virtual bool overlaps(const Shape& s) const; virtual bool overlaps(const Circle& r) const; virtual bool overlaps(const Rectangle& r) const; virtual bool fits_in(const Rectangle& r) const; virtual void draw(void) const;

Point center; int radius; }; #endif

testPoint.cpp:

// // testPoint.cpp //

#include "Point.h" #include using namespace std;

int main() { Point a(1,2); Point b(3,4);

cout << a << endl; cout << b << endl; cout << a+b << endl; cout << a-b << endl; cout << (a-b).norm2() << endl; Point c = a; c = c + b - a; cout << c << endl; cin >> c; cout << c << endl; }

testShape.cpp:

// // testShape.cpp //

#include "Shape.h" #include using namespace std;

int main() { Point center(10,30); const int radius = 50; Circle c(center,radius); c.draw();

Point llcorner = Point(50,70); const int width = 25; const int height = 80; Rectangle r1(llcorner,width,height); r1.draw();

Rectangle r2(llcorner+Point(20,30),width,height); r2.draw();

Circle c1(Point(60,160),10); c1.draw(); Circle c2(llcorner-Point(5,-5),100); c2.draw();

cout << boolalpha << r1.overlaps(r2) << endl; cout << boolalpha << r2.overlaps(c1) << endl; cout << boolalpha << c2.overlaps(r2) << endl; }

checkpack.cpp:

// // checkpack.cpp //

#include "Domain.h" #include using namespace std;

int main() { Domain d; char type; int x,y,w,h,r;

cin >> type; while (cin) { if ( type == 'C' ) { cin >> x >> y >> r; Shape* p = new Circle(Point(x,y),r); d.addShape(p); } else if ( type == 'R' ) { cin >> x >> y >> w >> h; Shape* p = new Rectangle(Point(x,y),w,h); d.addShape(p); } cin >> type; } d.draw(); }

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