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PART 0: [KNOWLEDGE/UNDERSTANDING - 24 MARKS: APPLICATION - 24 MARKS] Complete the calculations at the following FIVE points. For the submitted work, you may choose
PART 0: [KNOWLEDGE/UNDERSTANDING - 24 MARKS: APPLICATION - 24 MARKS] Complete the calculations at the following FIVE points. For the submitted work, you may choose the following options: OPTION #1: Type up your solutions on inside your demos account OPTION #2: Write the solutions on paper and submit a hard copy (in the spaces provided, please include a graph snapshot that features each case). 1. A point on the graph where the roller coaster is INCREASING. [K/U 6 MARKS; APPLICATION - 4 MARKS] Attach a picture of the graph, here. > Determine the FIRST Derivative > Determine the SECOND Derivative Mark the POint you are "Sins in Your ca'CUIE'ion- > Evaluate the speed at that point > Evaluate the acceleration at that point 2. A point on the graph where the roller coaster is DECREASING. [K/U 6 MARKS; APPLICATION - 4 MARKS] Attach a picture of the graph, here. > Determine the FIRST Derivative > Determine the SECOND Derivative Mark the Point you are using in Your calculation > Evaluate the speed at that point > Evaluate the acceleration at that point 3. A point of inflection where the roller coaster is INCREASING. [K/U 5 MARKS; APPLICATION - 4 MARKS] Attach a picture of the graph, here. Mark the point you are using in your calculation. > Determine the FIRST Derivative > Evaluate the speed at that point > Determine the SECOND Derivative > Evaluate the acceleration at that point 4. A point of inflection where the roller coaster is DECREASING. [K/U - 6 MARKS; APPLIUlTION - 4 MARKS] Attach a picture of the graph, here. Mark the point you are using in your calculation. > Determine the FIRST Derivative > Evaluate the speed at that point > Determine the SECOND Derivative > Evaluate the acceleration at that point 5. The HIGHEST POINT of the roller coaster. [APPLICATION - 4 MARKS] > Attach a picture of the graph, here. > Mark the point you are using in your calculation. > Determine the acceleration at the HIGHEST point 6. The LOWEST POINT of the roller coaster. [APPLICATION - 4 MARKS] > Attach a picture of the graph, here. > Mark the point you are using in your calculation. > Determine the acceleration at the LOWEST point
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