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Part 1: Background You are the chief technology officer (CTO) of an international bank. A key component of your job is to manage risk within

Part 1:

Background

You are the chief technology officer (CTO) of an international bank. A key component of your job is to manage risk within the bank related to information technology (IT). Banks face significant regulatory oversight and must have well-functioning internal controls to prevent and detect any problems related to IT. Within the IT area, data security and privacy are high-risk areas. As such, you must design and implement internal controls to reduce risk. One key preventive internal control that your bank has implemented is employee training.

As part of this control, all bank employees must complete regular IT trainings. The feedback you have received about past trainings is that they are tedious and boring. You are concerned that employees may not engage fully in the trainings and, thus, the control is not helping reduce the risk of an IT security incident. If there is a significant IT security incident on your watch, you are likely to lose your job.

At a recent conference, you heard of a new way to increase interest in and learning from training: gamification of training. Gamification is the application of gaming techniques like using points, badges, leaderboards, stories, etc. to non-game scenarios. As one gamified vendor representative explained, We take traditional training courses and make them more fun by making them a game. Your employees will engage at a deeper level, learning significantly more than in any traditional training session, and have fun while doing it!

The possibility of making IT security training more interesting has perked your interest. You need to make a recommendation to the rest of the executive team about whether you will purchase and implement gamified training for your next wave of IT security training or go with a traditional training module. To help you make an informed decision, you reach out to a friend at another bank who recently implemented a gamified IT security training module at her bank. She sends you a data file and memo (attached) for you to analyze to help inform your decision.

Required:

1. As a CTO, there are many things you need to consider when choosing the best IT security training program for your employees. Develop a list of questions (at least five) for which you want answers to make the best decision about whether you should implement a gamified training model.

2. Review the memo and descriptions of the data sent from your friend in the appendix. Also, review the data and consider the following:0

Which questions that you generated in the first requirement can you answer and or not by using the data?

What additional data would you need to answer the questions you developed?

What are the limitations of the data provided by your friend?

3. Prepare a recommendation for the rest of your organizations executives about whether your organization should use gamified training.

Use Tableau to create a story that can be sent to everyone before the meeting. Give thought to how you will display your analyses so that it is understandable and convincing.

Make sure your deliverable clearly states the problem, your recommendation, the reasons supporting your recommendation, and any key questions and issues that you were not able to address (and what you would need to address them).

Appendix

Memo from friend

Our bank recently decided to try a gamified IT training model. Before providing the training, we sent a survey to a number of our employees to test their IT security knowledge (this group has not done any recent IT training). We received 325 usable responses from this group (Group 1). We then had all employees of the bank complete the gamified training. Afterward, we asked all employees to fill out a survey. We received 531 usable responses from this group (Group 2). For Group 2, we asked the same questions we used to measure IT security knowledge as we did with Group 1. We also asked Group 2 numerous questions about how much these employees enjoyed the training, how they rated it, etc. A full description of the questions and data fields in the Excel file is included below.

A few notes about the data file:

Any time a field is blank, it means there is no response for that question from the employee. Be careful as you import data to make certain that the values reflect that they are missing rather than showing the value as zero.

It may be obvious, but there is no data about Group 1s satisfaction with the training because they had not yet completed the training.

The data does not include personally identifiable information, like an email address, so the data between the two groups cannot be linked for an employee who participated in both surveys. You might consider how this could influence the interpretation of your results.

Heres a description of the data in the Excel file.

ID a randomly generated unique identifier for each employee response in the data set.

ReceivedTraining a dummy variable that equals Yes if the employee filled out the survey after completing the gamified training and No if the employee did not participate in the gamified training.

TotalKnowledge the percentage score of the employee on the IT security knowledge test. Scores can range from 0.00000 (missed every question) to 1.00000 (answered every question correctly).

The next data fields measure how employees who completed the gamified training scored on the banks learning objectives. Each question was measured on a seven-point scale with 1 = strongly disagree, 2 = disagree, 3 = somewhat disagree, 4 = neither agree nor disagree, 5 = somewhat agree, 6 = agree and 7 = strongly agree.

BetterPerform the answer to: I can better perform my job because of this training.

ContentNeeded the answer to: This program provided the training content that I needed for my job.

UnderstandResponsibilities the answer to: After the training, I feel proficient in the following areas: I understand my responsibilities for protecting information.

ApplyTechniques the answer to: After the training, I feel proficient in the following areas: I can apply the risk management techniques used in protecting information.

KnowImportance the answer to: After the training, I feel proficient in the following areas: I know the reputational importance of effective information security and the consequences of information being lost or stolen.

The next data fields all used the same basic question: Please compare the most recently completed gamified training that used an interactive, game-style approach with your last training experience that did not use this approach. Please rate which was better using the following dimensions .

Employees could select any number on a seven-point scale with responses anchored at 1 = gamified training, 4 = they were the same and 7 = traditional training. Employees rated their satisfaction with the training based on the following words:

Enjoyable

Interesting

Fun

Informative

Boring

Waste of time

The next data fields contain rankings of different types of training. Employees were asked to Please provide a rank ordering of what you would prefer for future training. A ranking of 1 was the most preferred, followed by 2, 3, 4 and 5 being the least preferred. The types of training that were ranked include the following (with description):

RankGamified online training using an interactive, game-style approach

RankOnlineVoice online training using mostly written materials with voice-over (e.g., PowerPoint presentation with a narrator)

RankWritten online training containing only written material

RankLecture in-person training with a traditional approach

RankOther other, please describe

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