Part 1: Set up the HTML Create a basic valid HTML5 document as you learned to do in Week 1, and give it the name
Part 1: Set up the HTML
Create a basic valid HTML5 document as you learned to do in Week 1, and give it the name color-guessing-game.html. Be sure to set the DOCTYPE, the meta charset, and an appropriate title (such as 'Color Guessing Game').
In the body element, add an h1 element with the text content of Color Guessing Game. Beneath this, add a button element with the type of "button", an onclick attribute with the value of "runGame()", and text content of "Start Game" (without the quotes).
Part 2: Set up the script element, the colors array, and two main functions
Add a script element to the HTML page, after the button element and before the closing
tag.
Inside the script element, create a global constant named COLORS_ARRAY. Its value should be an array with CSS color name strings as its values. You can use these or substitute your own choice of valid CSS color names:
You can find a list of HTML color names here and at other places on the web.
Beneath this, declare two separate functions. Name the first function runGame, and it should have an empty parameter list. Name the second function checkGuess - give it two parameters, guess and target.
Part 3: Set up variables for the runGame function and determine the correct guess
Declare two variables using the let keyword: one named guess and one named correct. Initialize guess to the value of an empty string. Initialize correct to the Boolean value of false.
Declare a const variable named targetIndex. For its value, use what you have learned about arrays and generating random numbers using Math.random() and Math.floor() to generate a random number that is between 0 and the last index number of the COLORS_ARRAY array.
The max number should be calculated dynamically rather than hard coded. Recall what you have learned about checking the length of the array, and that due to zero-indexing, the index of the last number of the array is always one less than its length.
For example: If your array has 10 colors in it, your program should automatically generate a number between 0 and 9. If you were to add 1 more color to the array, your program should automatically generate a number between 0 and 10.
Declare a const named target and assign to it the value of the COLORS_ARRAY item that has the array index of targetIndex. So for example, if the random number stored in targetIndex is 3, the color name in COLORS_ARRAY with the index of 3 should now be stored in target. (In the example array given above, that value would be 'gray'.)
TIP: This is not necessary for the game logic, but to make it easier for you as a developer to test the game, we suggest that you add a console.log at this point to log the target to the console.
Part 4: Prompt for a guess until correct guess is made
Write a do ... while loop. The condition to exit the loop should be: !correct (this is the same as saying (correct === false))
Inside the loop block, assign the value of the guess variable to the return value of calling prompt(), using the following string as the text for the prompt:
'I am thinking of one of these colors: ' + COLORS_ARRAY +
'What color am I thinking of? '
The characters will cause a newline in the text.
Below this and still inside the loop block, set up an if statement. The if condition should check if guess === null. If the player hits "Cancel" on the prompt, this is the value that will be assigned to guess. If so, display an appropriate message to the user and use a return statement with no return value. This will exit the entire runGame function and end the game.
Below this, still inside the loop block, assign the value of the variable correct to the return value from calling the function checkGuess. Pass two arguments to the checkGuess function: guess and target.
After the program has exited the loop - below it, but still inside the runGame function, set up an alert that gives the user a congratulations message.
Part 5: Write the content for the checkGuess function
Inside the checkGuess function, declare a let variable named correct and initialize it to false.
Set up an if statement. For its condition, use an array method to check if guess is a color in COLORS_ARRAY at all. At this point you are not checking if the guess is correct, only if it is in the array. If it is not, show the user an appropriate message.
Set up an else if block that checks if the guess is higher than the target. If so, then show the user an appropriate message.
Set up a second elseif block that checks if the guess is lower than the target. If so, then show the user an appropriate message.
Set up an else block. By this point, the guess should be correct. So set the value of correct to true.
After the ending curly brace of the else block, but still inside the checkGuess function, return correct. By that point, that variable should only contain the value true if the guess was correct, and false if not.
Note: It is possible to set up the if statement in a different way than outlined above, and still have it work in the same way. The above steps are a guideline - if you can set it up a different way and your code still works in the same way, that's OK.
At the end of Task 1, test your game and make sure that it runs as demonstrated in the workshop video.
TASK 2: Update the code
Update the code with more features, including displaying the total number of guesses and changing the background color when the correct guess is made, and more.
Part 1: Display the total number of guesses when the correct guess has been made:
In the runGame function, at the top where the other variables were declared, declare a new variable using let named numTries or a similar name. Initialize it to 0.
Increment numTries by 1 inside the do ... while loop block by, for example, using the addition assignment operator.
Note that it is important that the let declaration for this variable is outside of the do ... while loop. If it was declared inside the loop, then it would be reset at every iteration of the loop.
In the congratulations message to the user, show the number of tries.
Part 2: Change the background color to the correctly guessed color:
Use the code below in an appropriate place to let the player know their guess has been successful:
document.body.style.background = guess;
Part 3: Display the color names with each separated by a comma and a space
Look into using the array.join() method to see how you can show the color names from the array using a comma and a space as a separator, so that it shows up like this:
instead of like this:
At the end of Task 2, test your game and make sure that it runs as demonstrated at the end of the workshop video.
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