Please answer every question
The aim of this assignment is to analyze how collaboration, coordination and communication are supported in massively multiplayer games (MMOGs) Visit an MMOG (e.g. World of Warcraft, Eve, NeverWinter, Minecraft). A detailed list of games is given here most of them are free to play: /www.mmorpg.com/gamelist.cfm Answer the following: 1. General Social Issues W hat is the purpose of the MMOG? What kinds of conversations are supported? How is awareness supported of the others in the MMOG? What kinds of social protocols and conventions are used? What kinds of awareness information are provided? Does the mode of communication and interaction seem natural or awkard? How do players coordinate their actions in the game? a. b. c. d. e. f. g. 2. Specific interaction design issues What form of interactions and communication is supported, e.g. text/audio/video? What other visualization are included? What information do they convey? How do users switch between different modes of interactions, e.g. exploring and chatting? Is the switch seamless? Are there any social phenomena that occur specific to the context of the MMOG wouldn't happen in face-to-face settings? a. b. c. d. 3. Design Issues a. What other features might you include in the MMOG to improve communication, coordination and collaboration? The aim of this assignment is to analyze how collaboration, coordination and communication are supported in massively multiplayer games (MMOGs) Visit an MMOG (e.g. World of Warcraft, Eve, NeverWinter, Minecraft). A detailed list of games is given here most of them are free to play: /www.mmorpg.com/gamelist.cfm Answer the following: 1. General Social Issues W hat is the purpose of the MMOG? What kinds of conversations are supported? How is awareness supported of the others in the MMOG? What kinds of social protocols and conventions are used? What kinds of awareness information are provided? Does the mode of communication and interaction seem natural or awkard? How do players coordinate their actions in the game? a. b. c. d. e. f. g. 2. Specific interaction design issues What form of interactions and communication is supported, e.g. text/audio/video? What other visualization are included? What information do they convey? How do users switch between different modes of interactions, e.g. exploring and chatting? Is the switch seamless? Are there any social phenomena that occur specific to the context of the MMOG wouldn't happen in face-to-face settings? a. b. c. d. 3. Design Issues a. What other features might you include in the MMOG to improve communication, coordination and collaboration