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Please answer questions e, 4, 5, and 6 e. Why do we use more than one case in this switch statement for pushing new drawing
Please answer questions e, 4, 5, and 6
e. Why do we use more than one case in this switch statement for pushing new drawing objects? (If you aren't sure, comment out case 0 and case 1, leaving only case 3 to push new operations, and run the project to see what's different). 4. What happens if you comment out the try-catch structure that surrounds the pop and peek operation? Try it and see run the simulation multiple times until you see the problem in the output. What happens without the try-catch structure? Why does this happen? Sinca. myOpStack. .add(DrawingOp e) boolean for (Dra o add (int index, DrawingOp element) void Syst o addAll(Collections? extends DrawingOp> c) boolean } o addAll(int index, Collection extends DrawingOp> c) boolean } o addElement(DrawingOp obj) void o capacity ( ) int oclear() void oclone () Object o contains (Object o) boolean o containsAll(Collection> c) boolean Operation{name=Char o copyInto (Object[] anArray) void Operation{name=Draw o elementAt(int index) new op on top of s DrawingOp g stack: o elements ( ) EnumerationStep by Step Solution
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