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Please answer this A&B separately in a short answers, ALSO TRY TO DIFFERENT WORDS OR SYNONYM WORD HERE. A- I think that the most detrimental

Please answer this A&B separately in a short answers, ALSO TRY TO DIFFERENT WORDS OR SYNONYM WORD HERE.

A-

I think that the most detrimental condition to a project would be through the Buy-in condition. This condition requires a significant level of trust among the users, product managers, developers, sponsors, and project managers. If there is not a long lead time for the development of a prototype, or the business constraints are not well understood then significant assumptions will be made and the "read my mind" working condition could be ineffective.

In my management and consulting industry, we call this condition "management by hint" resulting in delivering the "wrong rock" to the users. Basically, the sponsor, PM, and other stakeholders can only give uninformed guesses as to what is being expected, and typically without any historical information, a close relationship with the customer, or other customer intimacy the efforts for buy-in create risks to customer satisfaction. Additionally, team management may be stuck in the storming phase due to the lack of clarity on whether the project is heading in the right direction.

To help alleviate a detrimental outcome, the PM could research historical information that provides some evidence or opportunity for leveraging ideas from a previous project. Identification of a trusted group or person to the customer and project sponsor could give insight into what would support greater buy-in.

B-

The article argues that requirements without users can be a detrimental condition for a project. The author suggests that when requirements are developed without involving end-users, the project team risks creating a product that does not meet the actual needs and preferences of its intended users. This can lead to poor user adoption, low satisfaction, and increased costs due to rework. As a project manager, I believe that the most detrimental condition would be to create requirements without involving end-users. It is crucial to involve end-users in the requirements gathering and validation process to ensure that the product meets their needs and preferences. Failure to do so can result in a product that does not provide value to the end-user, leading to wasted time, money, and effort.

To alleviate this condition, I would ensure that end-users are involved in the requirements gathering and validation process. This could involve conducting interviews, surveys, and focus groups with end-users to understand their needs and preferences. It may also involve conducting usability testing to validate that the product meets the needs of end-users. By involving end-users in the requirements gathering and validation process, the project team can ensure that the product is designed to meet their needs and preferences, leading to a higher likelihood of user adoption and satisfaction.

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