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Please build/compile using NetBeans IDE 1 - Objective The purpose of this assignment is for students to practice OOP concepts with the use of multiple
Please build/compile using NetBeans IDE
1 - Objective The purpose of this assignment is for students to practice OOP concepts with the use of multiple classes and inheritance in the Java environment - The program 2.1 Super class character The first class is the base class for the rest of the classes. This class will have four protected variables: string Type, String name, char gender, int hitPoints. You will need to create a default constructor that sets all values to defaults (i.e., Strings- null, char10', int 0.), and a constructor that takes four arguments to set the objects' four variables defined above. This class will contain an override to the toString () function that is present in every class created in Java. This overwritten function will return the type string.format . The format function on string will behave in the same way as System.out.format does to create the table headers (please refer to the examples in the end of the instruction about this format function) This class will contain a getType function that will return what subclass type the character is, that is, mob, townsperson, or player, described in the following. 1 - Objective The purpose of this assignment is for students to practice OOP concepts with the use of multiple classes and inheritance in the Java environment - The program 2.1 Super class character The first class is the base class for the rest of the classes. This class will have four protected variables: string Type, String name, char gender, int hitPoints. You will need to create a default constructor that sets all values to defaults (i.e., Strings- null, char10', int 0.), and a constructor that takes four arguments to set the objects' four variables defined above. This class will contain an override to the toString () function that is present in every class created in Java. This overwritten function will return the type string.format . The format function on string will behave in the same way as System.out.format does to create the table headers (please refer to the examples in the end of the instruction about this format function) This class will contain a getType function that will return what subclass type the character is, that is, mob, townsperson, or player, described in the following
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