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Please follow the instructions in the picture step by step to continue improving the existing kotlin code. The following is the completed kotlin code so

Please follow the instructions in the picture step by step to continue improving the existing kotlin code. The following is the completed kotlin code so far:
// Player.kt
interface Player {
val currentHP: Int
val identity: String
}
class Lord(override val currentHP: Int =5) : Player {
override val identity: String = "Lord"
}
class Loyalist(override val currentHP: Int =4) : Player {
override val identity: String = "Loyalist"
}
class Spy(override val currentHP: Int =3) : Player {
override val identity: String ="Spy"
}
class Rebel(override val currentHP: Int =3) : Player {
override val identity: String = "Rebel"
}
// General.kt
class General(val player: Player) : Player by player {
// Removed currentHP property
// Updated to delegate properties to the underlying player object
init {
println("General ${player.identity} created.")
println("${player.identity} ${player.identity}, a ${player.identity}, has ${player.currentHP} health point.")
}
}
// Factory.kt
object GeneralFactory : GeneralFactory(){
override fun createPlayer(n: Int): Player {
return when (n){
4-> Lord()
5-> Loyalist()
6-> Rebel()
7-> Spy()
else -> throw IllegalArgumentException("Invalid player number: $n")
}
}
}
object LordFactory : GeneralFactory(){
override fun createPlayer(n: Int): Player {
return when (n){
4-> Lord()
else -> throw IllegalArgumentException("Invalid player number for Lord: $n")
}
}
}
// Other factories (LoyalistFactory, RebelFactory, SpyFactory) can be similarly implemented
// GeneralManager.kt
class GeneralManager {
fun createGenerals(numPlayers: Int){
println("Creating $numPlayers players:")
for (i in 4..numPlayers +3){
val player = GeneralFactory.createPlayer(i)
// You can modify the output according to your needs
}
println("Total number of players: $numPlayers")
}
}
// Inside main function
fun main(){
val manager = GeneralManager()
manager.createGenerals(10)
}
// Existing class
class GuanYu {
val maximumHP =4
}
// Adapter class
class GuanYuAdapter(private val guanYu: GuanYu) : Player {
override var currentHP: Int = guanYu.maximumHP
override val identity: String = "Guan Yu"
// Optionally, you can implement methods specific to GuanYu if needed
}
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