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Please follow the instructions in the picture step by step to continue improving the existing kotlin code. The following is the completed kotlin code so
Please follow the instructions in the picture step by step to continue improving the existing kotlin code. The following is the completed kotlin code so far:
Player.kt
interface Player
val currentHP: Int
val identity: String
class Lordoverride val currentHP: Int : Player
override val identity: String "Lord"
class Loyalistoverride val currentHP: Int : Player
override val identity: String "Loyalist"
class Spyoverride val currentHP: Int : Player
override val identity: String Spy
class Rebeloverride val currentHP: Int : Player
override val identity: String "Rebel"
General.kt
class Generalval player: Player : Player by player
Removed currentHP property
Updated to delegate properties to the underlying player object
init
printlnGeneral $playeridentity created."
println$playeridentity $playeridentity a $playeridentity has $playercurrentHP health point."
Factory.kt
object GeneralFactory : GeneralFactory
override fun createPlayern: Int: Player
return when n
Lord
Loyalist
Rebel
Spy
else throw IllegalArgumentExceptionInvalid player number: $n
object LordFactory : GeneralFactory
override fun createPlayern: Int: Player
return when n
Lord
else throw IllegalArgumentExceptionInvalid player number for Lord: $n
Other factories LoyalistFactory RebelFactory, SpyFactory can be similarly implemented
GeneralManager.kt
class GeneralManager
fun createGeneralsnumPlayers: Int
printlnCreating $numPlayers players:"
for i in numPlayers
val player GeneralFactory.createPlayeri
You can modify the output according to your needs
printlnTotal number of players: $numPlayers"
Inside main function
fun main
val manager GeneralManager
manager.createGenerals
Existing class
class GuanYu
val maximumHP
Adapter class
class GuanYuAdapterprivate val guanYu: GuanYu : Player
override var currentHP: Int guanYu.maximumHP
override val identity: String "Guan Yu
Optionally, you can implement methods specific to GuanYu if needed
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