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Please help me answer these questions. thanks Question 2 (2 points) L Which of the following is a type of shader variable that would be
Please help me answer these questions. thanks
Question 2 (2 points) L Which of the following is a type of shader variable that would be used to maintain buffered coordinate information: const uniform attribute warying Save Question 3 (2 points) What internal graphics management approach do browsers use to keep animations from flickering with partial images: partial rendering triple rendering double rendering double buffering SaveStep by Step Solution
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