Question
Please help me solve this python question. Please don't use any built in functions. Please use basic python not advanced. Thanks Pokemon data source: https://gist.github.com/leimd
Please help me solve this python question. Please don't use any built in functions. Please use basic python not advanced. Thanks
Pokemon data source: https://gist.github.com/leimd
Pokemon.csv file: https://gofile.io/d/vbb6xx
make a main.py file then load the file pokemon.csv into a dataframe, and answer the following questions through Python code:
1. How many Pokemon are there in each TYPE 1 category?
2. What are the average ATK (attack point) for each TYPE 2 category?
3. Are there any types which are only in Type 1 or Type2 but not both? (e.g., water is a type in both Type 1 and Type 2 series, is there any which is not?) Suggestion: a [set](https://docs.python.org/3.8/library/stdtypes.html#set) constructor can take a Series e.g., `myset = set(series)`, and then you canuse the symmetric difference operator
4. What is the average HP (hit points) of a 'Fire' type Pokemon (either Type 1 or Type 2)
5. Which POKEMON has the largest absolute-value difference between ATK and DEF (suggestion: you can subtract a series from another, and the `abs` function works with Series; [idxmax](https://pandas.pydata.org/pandas-docs/stable/reference/api/pandas.DataFrame.idxmax.html?highlight=idxmax#pandas.DataFrame.idxmax) might be useful to use with `loc` or `at`)
PART 2 -----------------------------------------------------------------------------------------------------------------------------------------------------------------
In a file named pokemon.py, code a class that represents the template of a Pokemon. Any Pokemon has the following attributes:
* name(e.g., the Pokemon, such as 'Bulbasaur')
* type1 (e.g., 'Grass', 'Fire' etc)
* hp
* attack
* defense
It has one method: `defend`. `defend` takes an `opponent` Pokemon object as a parameter. The method generates a random integer between 0 and the opponent's attack points to find the damage that can be caused in the attack. It then gets a random integer between 0 and its defense points, and uses this to decrease the damage caused (the least damage possible is 0). Its hp (hit points) will be decreased by the net damage. The method returns the damage inflicted
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