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Please Help Practices Section 7: Date Night at the Arcade Overvieww Tonight is date night at the arcade. After great evening of playing games and

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Practices Section 7: Date Night at the Arcade Overvieww Tonight is date night at the arcade. After great evening of playing games and winning prizes, you and your date can't help wondering "How are these machines programmed?". You discuss possible designs on the subway back to campus. You enjoy the rest of the night romantically programming your ideas together You've made several observations about the arcade. A terminal is used to convert money into game credits. Credits are loaded onto plastic game cards. This data is stored in a card's magnetic strip. Cards may be swiped at any arcade game through the game's magnetic card reader. Games subtract credits from a card, but awards tickets. Tickets are also stored on a card's magnetic strip. Tickets may be exchanged for prizes at the terminal. The terminal is also used to check a card's credit balance and ticket count, and to transfer credits or tickets between cards. Tasks Write a Java program that models the properties, behaviors, and interactions of objects at the arcade. You'll also need a test class that contains a main method. Use the main method to model actions that would drive the program such as object instantiations and card swipes. All fields must be private. Provide getter and any necessary setter methods. Cards The magnetic strip on game cards offers limited storage space and zero computing power. Cards store information about their current credit balance, ticket balance, and card number. Neither balance should ever Practices Section 7: Date Night at the Arcade Overvieww Tonight is date night at the arcade. After great evening of playing games and winning prizes, you and your date can't help wondering "How are these machines programmed?". You discuss possible designs on the subway back to campus. You enjoy the rest of the night romantically programming your ideas together You've made several observations about the arcade. A terminal is used to convert money into game credits. Credits are loaded onto plastic game cards. This data is stored in a card's magnetic strip. Cards may be swiped at any arcade game through the game's magnetic card reader. Games subtract credits from a card, but awards tickets. Tickets are also stored on a card's magnetic strip. Tickets may be exchanged for prizes at the terminal. The terminal is also used to check a card's credit balance and ticket count, and to transfer credits or tickets between cards. Tasks Write a Java program that models the properties, behaviors, and interactions of objects at the arcade. You'll also need a test class that contains a main method. Use the main method to model actions that would drive the program such as object instantiations and card swipes. All fields must be private. Provide getter and any necessary setter methods. Cards The magnetic strip on game cards offers limited storage space and zero computing power. Cards store information about their current credit balance, ticket balance, and card number. Neither balance should ever

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