Question
PLEASE HELP WITH ARTIFICIAL INTELLIGENCE IN PYTHON, THANK YOU FOR YOUR HELP IN ADVANCE. I'LL DEFINETELY UPVOTE IF THE SOLUTION IS CORRECT!!! The project involves
PLEASE HELP WITH ARTIFICIAL INTELLIGENCE IN PYTHON, THANK YOU FOR YOUR HELP IN ADVANCE. I'LL DEFINETELY UPVOTE IF THE SOLUTION IS CORRECT!!!
The project involves Search Algorithms, in particular, Breadth-First, Depth-First, and A-Star. It involves a program that simulates a puzzle called an N-Puzzle: https://en.wikipedia.org/wiki/15_puzzle In our version, the blank space is in the bottom right in the solution and we are working on 3x3 puzzles Files: main.py A driver used to run your code (All Algorithms) on all the examples. I have given you 3 examples, and will graded your code against these 3, as well as several others (of similar size) search.py A file with 4 algorithms that you will write as your assignment, BFS, DFS, and 2 A-Stars. A shell has been included for each. Be sure to return the correct expected values. Example: Input File: 0 2 3 1 5 6 4 7 8 Input to search function puzzle = [[0, 2, 3], [1, 5, 6], [4, 7, 8]] Expected Output [UP, UP, LEFT, LEFT], using the ENUMS defined in search.py Running: python3 main.py Assignment: Implement Breadth First Search, Depth First Search, A-Star with the heuristic: # of misplaced tiles A-Star with the heuristic: Sum of Manhattan Distance of each tile from correct position.
Notes: 0 represents the empty space Ties should be broken in the order: UP DOWN LEFT RIGHT The goal state has the 0 in the bottom right Be sure to submit clean, working code.
Main.py
from search import BFS, DFS, A_Star_H1, A_Star_H2, UP, DOWN, LEFT, RIGHT
def get_move_string(moves):
"""
Helper function to print moves.
"""
move_string = ""
if len(moves) == 0:
return "NONE"
for move in moves:
if move == UP:
move_string = move_string + "U "
elif move == LEFT:
move_string = move_string + "L "
elif move == DOWN:
move_string = move_string + "D "
elif move == RIGHT:
move_string = move_string + "R "
else:
move_string = move_string + "INVALID "
return move_string
def read_puzzle(filename):
"""
Helper to read a puzzle from a file.
Arguments:
filename: Name of file to read from.
"""
puzzle = []
with open(filename, "r") as f:
for line in f.readlines():
puzzle.append(line.split(' '))
return puzzle
def run_test(size, filename):
"""
Takes a filename,
then creates a puzzle,
reads it in from file,
and runs each of the search algorithms
"""
print(f"{filename}:")
puzzle = read_puzzle(filename)
moves = BFS(puzzle)
print(" BFS | " + get_move_string(moves))
puzzle = read_puzzle(filename)
moves = DFS(puzzle)
print(" DFS | " + get_move_string(moves))
puzzle = read_puzzle(filename)
moves = A_Star_H1(puzzle)
print(" A* H1 | " + get_move_string(moves))
puzzle = read_puzzle(filename)
moves = A_Star_H2(puzzle)
print(" A* H2 | " + get_move_string(moves))
print("-" * 20)
run_test(3, 'test_data/ex1.txt')
run_test(3, 'test_data/ex2.txt')
run_test(3, 'test_data/ex3.txt')
Search.py
# ENUMS
UP = 0
LEFT = 1
DOWN = 2
RIGHT = 3
def BFS(puzzle):
"""
Breadth-First Search.
Arguments:
- puzzle: Node object representing initial state of the puzzle
Return:
final_solution: An ordered list of moves representing the final solution.
"""
final_solution = []
# TODO: WRITE CODE
return final_solution
def DFS(puzzle):
"""
Depth-First Search.
Arguments:
- puzzle: Node object representing initial state of the puzzle
Return:
final_solution: An ordered list of moves representing the final solution.
"""
final_solution = []
# TODO: WRITE CODE
return final_solution
def A_Star_H1(puzzle):
"""
A-Star with Heuristic 1
Arguments:
- puzzle: Node object representing initial state of the puzzle
Return:
final_solution: An ordered list of moves representing the final solution.
"""
final_solution = []
# TODO: WRITE CODE
return final_solution
def A_Star_H2(puzzle):
"""
A-Star with Heauristic 2
Arguments:
- puzzle: Node object representing initial state of the puzzle
Return:
final_solution: An ordered list of moves representing the final solution.
"""
final_solution = []
# TODO: WRITE CODE
return final_solution
ex1.txt
0 2 3 1 5 6 4 7 8
ex2.txt
1 2 0 8 5 3 4 7 6
ex3.txt
4 1 3 7 2 5 8 6 0
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