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please just drawing UML, please fast. Friday, January 22, 2021 Using object-oriented programming principles, create an abstract class called Water, which contains constructor, attributes (variable),

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please just drawing UML, please fast.

Friday, January 22, 2021 Using object-oriented programming principles, create an abstract class called "Water", which contains constructor, attributes (variable), behaviors (methods), and a constructor. The constructor must take some arguments as parameters (You decide them). Create two more concrete classes (you name them) inherited from "Water" class, which also contains constructor, attributes (variable), behaviors (methods) as well as overrides behaviors of Water class, and constructors. In your scenario, Draw a UML class diagram to show attributes and behaviors and parent-child (superclass-subclass) relationship, Create a class called Water Test.java that includes main method, in that method create two objects one from each and call methods (that you implemented in the classes) using the objects. mazan: Bugun link ile ilg

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