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Please, Separate Header and Implementation Files for the given C++ program. You should have 3 files for this project: header.h main.cpp Functions.cpp #include #include using

Please, Separate Header and Implementation Files for the given C++ program.

You should have 3 files for this project: header.h main.cpp Functions.cpp

#include

#include

using namespace std;

const bool CLEAR_SCREEN = true;

const int Carrier_SIZE = 5;

const int Battleship_SIZE = 4;

const int Cruiser_SIZE = 3;

const int Submarine_SIZE = 3;

const int Destroyer_SIZE = 2;

const int FLEET_SIZE = 5;

struct Point

{

int row;

int col;

};

struct Ship

{

string name;

int size;

int hitCount;

vector points;

};

struct PlayerBoard

{

char board[10][10];

Ship ships[FLEET_SIZE];

};

void initB(char [][10]);

void displayBoards(char [][10], char [][10]);

void initFleet(PlayerBoard&);

void setShip(PlayerBoard&, int);

void getValidShipInfo(int&, int&, char&, PlayerBoard&, int);

void initBoard(PlayerBoard&, PlayerBoard&);

void turn(PlayerBoard &, PlayerBoard &, int);

void clearScreen();

int main()

{

PlayerBoard P1;

PlayerBoard P2;

int player_turn;

int x;

x = 0;

initB(P1.board);

initB(P2.board);

initFleet(P1);

initFleet(P2);

initBoard(P1, P2);

cout << ". . . ";

player_turn = 1;

clearScreen();

while (1)

{

if (player_turn == 2)

{

turn(P2, P1, player_turn);

displayBoards(P2.board, P1.board);

player_turn = 1;

}

else

{

turn(P1, P2, player_turn);

displayBoards(P1.board, P2.board);

player_turn = 2;

}

cout << " . . . "

<< "Hand terminal to player "<< player_turn << "! "

<< "Enter any digit (0-9) to continue: ";

cin >> x;

clearScreen();

}

return (0);

}

bool game_won(char b[][10], int p_num)

{

for (size_t r = 0; r < 10; r++)

for (size_t c = 0; c < 10; c++)

if (b[r][c] == 's')

return (false);

cout << "You sunk the fleet!!! You win!!! ";

exit(1);

return (true);

}

void turn(PlayerBoard &P1, PlayerBoard &P2, int p_num)

{

char c_row;

int row;

int col;

c_row = 'x';

row = -1;

col = -1;

displayBoards(P1.board, P2.board);

cout << " ";

cin.clear();

do{

c_row = 'x';

row = -1;

col = -1;

cout << "Player "<< p_num<<": "

<< "Fire a shot: ";

cin >> c_row >> col;

cout << " ";

row = (char)toupper(c_row) - 'A';

col -= 1;

if (!(row >= 0 && row <= 9) || !(col >= 0 && col <= 9)

|| (P2.board[row][col] != ' ' && P2.board[row][col] != 's'))

cout << "Invalid ";

}

while (!(row >= 0 && row <= 9) || !(col >= 0 && col <= 9)

|| (P2.board[row][col] != ' ' && P2.board[row][col] != 's'));

if (P2.board[row][col] == 's')

{

cout << "Hit!!! ";

P2.board[row][col] = 'H';

}

if (P2.board[row][col] == ' ')

{

cout << "You Missed.";

P2.board[row][col] = 'M';

}

game_won(P2.board, p_num);

//cout << row << " " << col << endl;

}

void initBoard(PlayerBoard &P1, PlayerBoard &P2)

{

int x;

x = 0;

clearScreen();

cout << "Player 1 set your board. ";

displayBoards(P1.board, P2.board);

for (size_t i = 0; i < FLEET_SIZE; i++)

{

setShip(P1, i);

displayBoards(P1.board, P2.board);

}

cout << " . . . "

<< "Hand terminal to player 2! "

<< "Enter any digit (0-9) to continue: ";

cin >> x;

clearScreen();

cout << "Player 2 set your board. ";

displayBoards(P2.board, P1.board);

for (size_t i = 0; i < FLEET_SIZE; i++)

{

setShip(P2, i);

displayBoards(P2.board, P1.board);

}

cout << " . . . "

<< "Hand terminal to player 1! "

<< "Enter any digit (0-9) to continue: ";

cin >> x;

}

//A setShip function that takes in a PlayerBoard object by reference

void setShip(PlayerBoard &p, int shipIndex)

{

int row;

int col;

char orientation;

row = -1;

col = -1;

orientation = 'x';

getValidShipInfo(row, col, orientation, p, shipIndex);

if (orientation == 'v')

{

if (p.ships[shipIndex].size + row > 10)

{

cout << "Error: Ship placement is outside the board. ";

return (setShip(p, shipIndex));

}

for (size_t i = row; i < p.ships[shipIndex].size + row; i++)

{

p.board[i][col] = 's';

}

}

else if (orientation == 'h')

{

if (p.ships[shipIndex].size + col > 10)

{

cout << "Error: Ship placement is outside the board. ";

return (setShip(p, shipIndex));

}

for (size_t i = col; i < p.ships[shipIndex].size + col; i++)

{

p.board[row][i] = 's';

}

}

// cout << row << " " << col << " " << orientation << " " << shipIndex<< endl;

}

//A spaceOccupied function that takes in the PlayerBoard object,

bool spaceOccupied(PlayerBoard &p, int row, int col,

char orientation, int s_size)

{

if (orientation == 'v')

{

for (size_t i = row; i < s_size + row; i++)

{

if (p.board[i][col] != ' ')

{

cout << "Error: Space already occupied. ";

return (true);

}

}

}

else if (orientation == 'h')

{

for (size_t i = col; i < s_size + col; i++)

{

if (p.board[row][i] != ' ')

{

cout << "Error: Space already occupied. ";

return (true);

}

}

}

return (false);

}

/*

* check for invalid coordinates.

*/

bool check(int row, int col, char orientation)

{

if (!(row >= 0 && row <= 9))

{

cout << "Error: Coordinates are not valid. ";

return (false);

}

else if (!(col >= 0 && col <= 9))

{

cout << "Error: Coordinates are not valid. ";

return (false);

}

if (orientation != 'v' && orientation != 'h')

{

cout << "Error: Orientation of ship is invalid. ";

return (false);

}

return (true);

}

void getValidShipInfo(int &row, int &col, char &orientation,

PlayerBoard &p, int shipIndex)

{

char c_row;

c_row = 'x';

do{

cout << "Enter the starting coordinates of your "

<< p.ships[shipIndex].name << ": ";

cin >> c_row >> col;

cout << endl;

cout << "Enter the orientation of your "

<< p.ships[shipIndex].name << " (horizontal(h) or vertical(v)): ";

cin >> orientation;

cout << endl;

row = (char)toupper(c_row) - 'A';

col -= 1;

orientation = (char)tolower(orientation);

}

while (!check(row, col, orientation));

if (spaceOccupied(p, row, col,

orientation, p.ships[shipIndex].size))

getValidShipInfo(row, col, orientation, p, shipIndex);

}

void initFleet(PlayerBoard &p)

{

for (size_t i = 0; i < FLEET_SIZE; i++)

{

if (i == 0)

{

p.ships[i].name = "carrier";

p.ships[i].size = Carrier_SIZE;

}

else if (i == 1)

{

p.ships[i].name = "battleship";

p.ships[i].size = Battleship_SIZE;

}

else if (i == 2)

{

p.ships[i].name = "cruiser";

p.ships[i].size = Cruiser_SIZE;

}

else if (i == 3)

{

p.ships[i].name = "submarine";

p.ships[i].size = Submarine_SIZE;

}

else if (i == 4)

{

p.ships[i].name = "destroyer";

p.ships[i].size = Destroyer_SIZE;

}

p.ships[i].hitCount = 0;

for (size_t v = 0; v < p.ships[v].size; v++)

{

p.ships[i].points.push_back(Point());

p.ships[i].points[v].row = -1;

p.ships[i].points[v].col = -1;

}

}

}

/*

* Init boards to spaces;

*/

void initB(char a[][10])

{

for (size_t r = 0; r < 10; r++)

for (size_t c = 0; c < 10; c++)

a[r][c] = ' ';

}

/*

* The two boards should appear side by side.

*/

void displayBoards(char a[][10], char b[][10])

{

int c;

int r;

char A;

string l1;

string l2;

A = 'A';

c = 0;

r = 0;

l1 = " -----------------------------------------";

l2 = " ----------------------------------------- ";

cout << " Your Board "

<< " Enemy Board "

<< " 1 2 3 4 5 6 7 8 9 10"

<< " 1 2 3 4 5 6 7 8 9 10 ";

while (A <= 'J')

{

c = 0;

cout << l1 << l2 << A << ' ';

for (size_t i = 0; i < 11; i++)

{

cout << '|';

if (i < 10)

for (size_t s = 0; s < 3; s++)

{

if (s == 1)

cout << a[r][c++];

else

cout << ' ';

}

}

c = 0;

cout << " " << A++ << " ";

for (size_t i = 0; i < 11; i++)

{

cout << '|';

if (i < 10)

for (size_t s = 0; s < 3; s++)

{

if (s == 1 && b[r][c] != 's')

cout << b[r][c++];

else

cout << ' ';

}

}

r++;

cout << endl;

}

cout << l1 << l2;

}

/// @brief Utilizes an escape character sequence to clear the screen

void clearScreen()

{

cout << endl;

if (CLEAR_SCREEN)

{

cout << "\033c";

}

cout << endl;

}

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