Please solve both parts in C++, and show screenshots of the completed running code. Cheers! (a) The code in the destructor of the BST class
(a) The code in the destructor of the BST class is empty. Complete the destructor so the memory allocated for each node in the BST is freed. Make a couple of different trees in your main method or in a function to test the destructor (if you create the tree as a local variable in a function, it should be destroyed when the function exits, and the variable goes out of scope). Leave some print statements in your destructor that outputs each node that is being deallocated so you can see that it is working.
(b) Write a function that recursively determines if a BST is \"nearly complete.\" Our definition of \"nearly complete\" is one where, for every node n in the tree, the height of n's left subtree differs by at most 1 from the height of n's right subtree. For example, if the left subtree tree has a height of 4 and the right subtree has a height of 5 then the tree is nearly complete. But if the left subtree has a height of 4 and the right subtree has a height of 6 then the tree is not nearly complete. Note that this properly must apply to every node. Test your function on at least 2 trees that are not nearly complete and 3 trees that are nearly complete.
bst.zip (includes the following files below in c++):
bst.h:
#pragma once
#include
#include \"node.cpp\"
using namespace std;
template
class BST
{
public:
BST();
~BST();
void insert(T item);
Node* find(T item);
void deleteNode(Node *z);
void traverse();
private:
Node* treeSearch(Node *p, T item);
void inOrder(Node *p);
Node* successor(Node *p);
void transplant(Node *u, Node *v);
Node *root;
};
bst.cpp:
#include
#include \"bst.h\"
using namespace std;
template
BST::BST() : root(nullptr)
{
}
template
BST::~BST()
{
// This would be a good place to delete the nodes in the tree
}
// Inserts a new node at the front of the list
template
void BST::insert(T item)
{
// First search for the insertion point
Node *y = nullptr;
Node *x = root;
while (x != nullptr)
{
y = x; // Remember previous node
// Update x to a child pointer
if (item getItem())
x = x->getLeft();
else
x = x->getRight();
}
// At this point, y points to the node where we should
// insert the new node.
// Create a new node with the insertion value
Node *newNode = new Node(item);
newNode->setParent(y); // Set parent to Y
if (y==nullptr)
{
root = newNode; // First node
}
else
{
// Set new node as left or right child of y
if (item getItem())
y->setLeft(newNode);
else
y->setRight(newNode);
}
}
template
Node* BST::find(T item)
{
if (root == nullptr)
return nullptr;
return treeSearch(root, item);
}
template
Node* BST::treeSearch(Node *p, T item)
{
if (p == nullptr)
return nullptr;
if (p->getItem() == item)
return p;
if (item getItem())
return treeSearch(p->getLeft(), item);
else
return treeSearch(p->getRight(), item);
}
template
void BST::traverse()
{
inOrder(root);
}
template
void BST::inOrder(Node *p)
{
if (p != nullptr)
{
inOrder(p->getLeft());
cout getItem()
inOrder(p->getRight());
}
}
template
Node* BST::successor(Node *p)
{
if (p->getRight() != nullptr)
{
p = p->getRight();
while (p->getLeft() != nullptr)
{
p = p->getLeft();
}
return p;
}
else
{
Node* parent = p->getParent();
while ((parent != nullptr) && (p == parent->getRight()))
{
p = parent;
parent = parent->getParent();
}
return parent;
}
}
template
void BST::deleteNode(Node *z)
{
if (z->getLeft() == nullptr)
transplant(z, z->getRight());
else if (z->getRight() == nullptr)
transplant(z, z->getLeft());
else
{
Node *y;
// Find y as the minimum in z's right subtree
y = z->getRight();
while (y->getLeft() != nullptr)
{
y = y->getLeft();
}
// Y's right subtree to Z's right subtree
if (y->getParent() != z)
{
transplant(y, y->getRight());
y->setRight(z->getRight());
y->getRight()->setParent(y);
}
// Swap y and z and y's left subtree to z's left subtree
transplant(z, y);
y->setLeft(z->getLeft());
y->getLeft()->setParent(y);
}
}
template
void BST::transplant(Node *u, Node *v)
{
if (u->getParent() == nullptr)
root = v;
else if (u == u->getParent()->getLeft())
u->getParent()->setLeft(v);
else
u->getParent()->setRight(v);
if (v != nullptr)
v->setParent(u->getParent());
}
node.h:
#pragma once
#include
using namespace std;
template
class Node
{
public:
Node();
Node(T item);
~Node();
T& getItem();
void setLeft(Node *next);
void setRight(Node *next);
void setParent(Node *next);
Node* getLeft();
Node* getRight();
Node* getParent();
private:
T item;
Node* left;
Node* right;
Node* parent;
};
node.cpp:
#include
#include \"node.h\"
template
Node::Node()
{
left = nullptr;
right = nullptr;
parent = nullptr;
}
template
Node::Node(T item) : item(item)
{
left = nullptr;
right = nullptr;
parent = nullptr;
}
template
Node::~Node()
{
}
template
Node* Node::getLeft()
{
return left;
}
template
Node* Node::getRight()
{
return right;
}
template
Node* Node::getParent()
{
return parent;
}
template
void Node::setLeft(Node *n)
{
left = n;
}
template
void Node::setRight(Node *n)
{
right = n;
}
template
void Node::setParent(Node *n)
{
parent = n;
}
template
T& Node::getItem()
{
return item;
}
main:
#include \"bst.cpp\"
#include
using namespace std;
int main()
{
BST bst;
bst.insert(5);
bst.insert(3);
bst.insert(2);
bst.insert(5);
bst.insert(7);
bst.insert(8);
Node *temp = bst.find(5);
bst.deleteNode(temp);
temp = bst.find(7);
bst.deleteNode(temp);
temp = bst.find(5);
bst.deleteNode(temp);
cout
bst.traverse();
cout
return 0;
}
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