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PLEASE SOLVE THIS IN PYTHON AND MAKE SURE THE OUTPUT IS CORRECT PLEASE AND THANK YOU Lab 05: Connect-Four Overview This lab is designed to
PLEASE SOLVE THIS IN PYTHON AND MAKE SURE THE OUTPUT IS CORRECT PLEASE AND THANK YOU
Lab 05: Connect-Four Overview This lab is designed to introduce students to 2-D lists by recreating one of everyone's favorite childhood games: Connect-Four. You will loop through lists and manipulate them. Your end product should be robust enough to not have a single Out-of-bounds Exception! Specification You will first start by asking the user for what they wish the height and length of the board to be: What would you like the height of the board to be? 4 What would you like the length of the board to be? 5 Then you will print the empty board: And tell the players what their tokens are: Player 1: x Player 2: 0 The players will take turns placing their tokens by choosing columns... Player 1: Which column would you like to choose? 0 Player 2: Which column would you like to choose? 3 - - - - - - - - x0 ...until one of them wins! Player 1: Which column would you like to choose? x - - - - x - - - - x0 - - When printing the board, you should print the board upside down (by printing from the last row which is row 3 in our example). So that your output on the console after calling print_board(board) would be: Assumptions Students can assume that: - the user will choose for the board dimensions to be 44 or greater. - the user will input a valid column number (from 0 to length-1). - the column that the user chooses to place their token into has space (it is not filled already by other tokens). - players can only win vertically or horizontally, but not diagonally. Required Methods def print_board(board) This will take in the 2D character list for the board and print the board. def initialize_board(num_rows, num_cols) This will take in the num_row and num_cols from user input and this will set each spot in the list to "_". A 2D character list with each spot set to be "." will be returned. def insert_chip(board, col, chip_type) This will take in the 2D character list for the board. This function places the token (' x ' or ' o ' denoted as 'chip_type') in the column that the user has chosen. Will find the next available spot in that column if there are already tokens there. The row that the token is placed in is returned. def check_if_winner(board, col, row, chip_type) This will take in the 2D character list for the board. After a token is added, checks whether the token in this location, of the specified chip type, creates four in a row. Will return True if someone won, and False otherwise. Hint: Implement the methods in this order. Submission NOTE: Your output must match the example output *exactly*. If it does not, you will not receive full credit for your submission! Files: connect_four.py Method: Submit on ZyLabs Sample Output What would you like the height of the board to be? 4 What would you like the length of the board to be? 5 Player 1: x Player 2: o Player 1: Which column would you like to choose? 0 Player 2: Which column would you like to choose? 3 = x=0 Player 1: Which column would you like to choose? 0 x0 Player 2: Which column would you like to choose? 1 - - - - x x00 Player 1: Which column would you like to choose? 0 Player 2: Which column would you like to choose? 4 Player 1: Which column would you like to choose? 2 - - - - x Player 2: Which column would you like to choose? 2 - - - - - x - o - - x Player 1: Which column would you like to choose? x - - - x x0 x0Step by Step Solution
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