please use netbeans to complete this java code
Assignment #1 CIT1156 - Programming 11 Objective: To develop skills with the graphical components Create class methods Create and code events Manipulate class/object attributes Directions: Design and code a graphical game that allows three players to play a simple board game. This game allows the players to take turns placing their mark on the 8x8 game board. The game is won by the player who successfully places 4 of their marks adjacent to one another in a straight line. The group of marks can be oriented vertically, horizontally or diagonally. One Par The ype here to search 1 x EP Assignment 1 (6).pdf + File C:/Users/aneri/Downloads/Assignment%201%20(6).pdf + E A Read aloud Draw Highlight Erasel 10 Design the form so that the players can pick the character that will indicate their squares on the game board. Do not allow players to play on the board until all three players have determined their character. For each player's turn devise some method to show whose turn it happens to be and once they select an unused square the tum passes to the next player. Game play continues until any player has 4 adjacent squares or until the board is full. Marks for this assignment will be awarded as follows: Marks Criteria 4 GUI is designed well/allows frame to be resizable with no adverse effects 4 Code follows conventions / commented appropriately formatted nicely 4 Prevents players from selecting the same character Only allows placement after all players have specified a character 4 Determines ind indicates when a player has won O ere to search . Assignment #1 CIT1156 - Programming 11 Objective: To develop skills with the graphical components Create class methods Create and code events Manipulate class/object attributes Directions: Design and code a graphical game that allows three players to play a simple board game. This game allows the players to take turns placing their mark on the 8x8 game board. The game is won by the player who successfully places 4 of their marks adjacent to one another in a straight line. The group of marks can be oriented vertically, horizontally or diagonally. One Par The ype here to search 1 x EP Assignment 1 (6).pdf + File C:/Users/aneri/Downloads/Assignment%201%20(6).pdf + E A Read aloud Draw Highlight Erasel 10 Design the form so that the players can pick the character that will indicate their squares on the game board. Do not allow players to play on the board until all three players have determined their character. For each player's turn devise some method to show whose turn it happens to be and once they select an unused square the tum passes to the next player. Game play continues until any player has 4 adjacent squares or until the board is full. Marks for this assignment will be awarded as follows: Marks Criteria 4 GUI is designed well/allows frame to be resizable with no adverse effects 4 Code follows conventions / commented appropriately formatted nicely 4 Prevents players from selecting the same character Only allows placement after all players have specified a character 4 Determines ind indicates when a player has won O ere to search