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PLEASE USE OBJECT ORIENTED PROGRAMMING IN C# USING MICROSOFT VISUAL. *****PLEASE USE C#(C SHARP)***** Use a random-number generation to choose a number from 1 to

PLEASE USE OBJECT ORIENTED PROGRAMMING IN C# USING MICROSOFT VISUAL.

*****PLEASE USE C#(C SHARP)*****

Use a random-number generation to choose a number from 1 to 4 that will be used to select one of the 4 appropriate response to each correct or incorrect answer.

----PS please use a switch statement to issue the responses-----

thanks it's really appreciated.

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The use of computers in education is referred to as computer-assisted instruction (CAI). Write an app that will help an elementary school student learn multiplication. Use a Random object to produce two positive one-digit integers. The app should then prompt the user with a question, such as How much is 6 times 7? The student then inputs the answer Next, the app checks the student's answer. If it's correct, app should display the message Very good!" and ask another multiplication question. If the answer is wrong, app should display the message "No. Please try again." and let the student try the same question repeatedly until the student gets it right. A separate function should be used to generate each new question. This function should be called once when the app begins execution and each time the user answers the question correctly. Your app should allow the student to choose whether to play again. One problem in CAI environments is student fatigue. This can be reduced by varying the computer's responses to hold the student's attention. Design your app in a manner so that various comments are displayed for each answer. Possible responses to a correct answer: Very good! Excellent! Nice work! Keep up the good work! Possible responses to an incorrect answer: No. Please try again WTong. iy once more. Don't give up! No. Keep trying. Use random-number generation to choose a number from 1 to 4 that will be used to select one of the four appropriate responses to each correct or incorrect answer. Use a switch statement to issue the responses. The use of computers in education is referred to as computer-assisted instruction (CAI). Write an app that will help an elementary school student learn multiplication. Use a Random object to produce two positive one-digit integers. The app should then prompt the user with a question, such as How much is 6 times 7? The student then inputs the answer Next, the app checks the student's answer. If it's correct, app should display the message Very good!" and ask another multiplication question. If the answer is wrong, app should display the message "No. Please try again." and let the student try the same question repeatedly until the student gets it right. A separate function should be used to generate each new question. This function should be called once when the app begins execution and each time the user answers the question correctly. Your app should allow the student to choose whether to play again. One problem in CAI environments is student fatigue. This can be reduced by varying the computer's responses to hold the student's attention. Design your app in a manner so that various comments are displayed for each answer. Possible responses to a correct answer: Very good! Excellent! Nice work! Keep up the good work! Possible responses to an incorrect answer: No. Please try again WTong. iy once more. Don't give up! No. Keep trying. Use random-number generation to choose a number from 1 to 4 that will be used to select one of the four appropriate responses to each correct or incorrect answer. Use a switch statement to issue the responses

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