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Please write in Pseudocode (not in Java or Python) and a flowchart using Flowgarithm program. There should be a minimum of 10 Modules. Thank you.
Please write in Pseudocode (not in Java or Python) and a flowchart using Flowgarithm program. There should be a minimum of 10 Modules. Thank you.
The language should be pseudocode and flowgarithm.
11. Tic-Tac-Toe Game srs mo dimensional String array with three rows and three columns as the game board. Each element of the array should be initialized with an asterisk (). The program should run a loop that does the following: a. Displays the contents of the board array. b. Allows player 1 to selet a location on the board for an X. The program should ask the user to enter the row and column number. c. Allows player 2 to select a location on the board for an O. The program should ask the user to enter the row and column number d. Determines whether a player has won or if a tie has occurred. If a player has won, the program should declare that player the winner and end. If a tie has occurred, the program should say so and end. e. Player 1 wins when there are three Xs in a row on the game board. Player 2 wins when there are three Os in a row on the game board. The winning Xs or Os can appear in a row, in a column, or diagonally across the board. A tie occurs when all of the locations on the board are full, but there is no winner. 11. Tic-Tac-Toe Game srs mo dimensional String array with three rows and three columns as the game board. Each element of the array should be initialized with an asterisk (). The program should run a loop that does the following: a. Displays the contents of the board array. b. Allows player 1 to selet a location on the board for an X. The program should ask the user to enter the row and column number. c. Allows player 2 to select a location on the board for an O. The program should ask the user to enter the row and column number d. Determines whether a player has won or if a tie has occurred. If a player has won, the program should declare that player the winner and end. If a tie has occurred, the program should say so and end. e. Player 1 wins when there are three Xs in a row on the game board. Player 2 wins when there are three Os in a row on the game board. The winning Xs or Os can appear in a row, in a column, or diagonally across the board. A tie occurs when all of the locations on the board are full, but there is no winner
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