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ppropriate components 4. Code an appropriate prible III 5. Instantiate the listener and register it on the appropriat ,2 folder for this chapter les. Load

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ppropriate components 4. Code an appropriate prible III 5. Instantiate the listener and register it on the appropriat ,2 folder for this chapter les. Load the NestedLayo es in a row *****). This Instructions Copy the source files in the Programming Activity 2 folder for folder on your computer. 1. Write the code to declare the needed instance variables. La Practice.java source file and search for five asterisks in a row position you at the instance variables declaration. // ***** Task 1: declare an HBox named top 1/ also declare three Button instance variables // that will be added to the HBox top. // These buttons will determine the grid size of the game: // 3-by-3, 4-by-4, or 5-by-5 // task 1 ends here TABLE 12.52 The GameView Class API Constructor GameView( int nSides) ppropriate components 4. Code an appropriate prible III 5. Instantiate the listener and register it on the appropriat ,2 folder for this chapter les. Load the NestedLayo es in a row *****). This Instructions Copy the source files in the Programming Activity 2 folder for folder on your computer. 1. Write the code to declare the needed instance variables. La Practice.java source file and search for five asterisks in a row position you at the instance variables declaration. // ***** Task 1: declare an HBox named top 1/ also declare three Button instance variables // that will be added to the HBox top. // These buttons will determine the grid size of the game: // 3-by-3, 4-by-4, or 5-by-5 // task 1 ends here TABLE 12.52 The GameView Class API Constructor GameView( int nSides)

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