Precedent is also described as "the According to Boling (2010, p. 2), "At unique knowledge embedded in a heart, the design case is a description of known design" (Oxman, 1994, p. 146), a real artifact or experience that has meaning, in everyday terms, that the been intentionally designed." She memory of having experienced an explains that the primary goal of a existing design is a memory that design case is to provide designers with contains special forms of knowledge... At precedent--defined by Oxman as "the heart, the design case is a unique knowledge embedded in a known description of a real artifact or design" (as quoted in Boling, 2010, p. experience that has been 2). She further explains that expert intentionally designed. A case may be designers are aware of numerous as minimal as an individual image of a precedents which may be helpful in commercial product, a building, an future designs. For example, educational advertisement, a classroom or anything game designers can view unique cases of else designed; these forms of design game designs as precedents, which, in cases appear in hundreds of magazines, turn, may facilitate design of new design annuals, competition catalogs, games. display books, web portfolios and similar venues References: References: Boling, E. (2010). The need for design cases: Disseminating design knowledge. Boling, E. (2010). The need for design cases: International Journal of Designs for Learning, Disseminating design knowledge. 1 (1), 1-8. International Journal of Designs for Learning, 1 (1), 1-8. MacBook Air 20 ODO ODO A # 3 S 4 % 5 & 7 6 8 9 E E 70 T Y U a Precedent is also described as "the According to Boling (2010, p. 2), "At unique knowledge embedded in a heart, the design case is a description of known design" (Oxman, 1994, p. 146), a real artifact or experience that has meaning, in everyday terms, that the been intentionally designed." She memory of having experienced an explains that the primary goal of a existing design is a memory that design case is to provide designers with contains special forms of knowledge... At precedent--defined by Oxman as "the heart, the design case is a unique knowledge embedded in a known description of a real artifact or design" (as quoted in Boling, 2010, p. experience that has been 2). She further explains that expert intentionally designed. A case may be designers are aware of numerous as minimal as an individual image of a precedents which may be helpful in commercial product, a building, an future designs. For example, educational advertisement, a classroom or anything game designers can view unique cases of else designed; these forms of design game designs as precedents, which, in cases appear in hundreds of magazines, turn, may facilitate design of new design annuals, competition catalogs, games. display books, web portfolios and similar venues References: References: Boling, E. (2010). The need for design cases: Disseminating design knowledge. Boling, E. (2010). The need for design cases: International Journal of Designs for Learning, Disseminating design knowledge. 1 (1), 1-8. International Journal of Designs for Learning, 1 (1), 1-8. MacBook Air 20 ODO ODO A # 3 S 4 % 5 & 7 6 8 9 E E 70 T Y U a