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printing out a full list of store items the player can afford to buy based on the number of penni switch (pennies) { case 1:

printing out a full list of store items the player can afford to buy based on the number of penni switch (pennies) { case 1: cout << "Marble (1 penny)" << endl; break; case 2: cout << "Pet rock (2 pennies)" << endl; cout << "Marble (1 penny)" << endl; break; case 3: cout << "Jump rope (3 pennies)" << endl; cout << "Pet rock (2 pennies)" << endl; cout << "Marble (1 penny)" << endl; break; case 4: cout << "Goldfish (4 pennies)" << endl; cout << "Jump rope (3 pennies)" << endl; cout << "Pet rock (2 pennies)" << endl; cout << "Marble (1 penny)" << endl; break; default: cout << "More pennies needed!" << endl; } switch (pennies) { case 4: cout << "Goldfish (4 pennies)" << endl; break; case 3: cout << "Jump rope (3 pennies)" << endl; break; case 2: cout << "Pet rock (2 pennies)" << endl; break; case 1: cout << "Marble (1 penny)" << endl; break; default: cout << "More pennies needed!" << endl; } switch (pennies) { case 4: cout << "Goldfish (4 pennies)" << endl; case 3: cout << "Jump rope (3 pennies)" << endl; case 2

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