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PROBLEM 1: Ashenden 9.1 In computer graphics applications, a three dimensional vector representing a point's position in space can be transformed by multiplying by a
PROBLEM 1: Ashenden 9.1 In computer graphics applications, a three dimensional vector representing a point's position in space can be transformed by multiplying by a 3x3 matrix. Determine the data dependencies in the computation and thus the maximum available parallelism. You should draw a block diagram similar to Figure 9.4 in the text on page 402. Hint: multiply out the matrix into equations [Ps, Py, Pz' ] = [a l l a 12 a 13 a21 a22 a23 a31 a32 a33 ] [Px Py Pz ] PROBLEM 1: Ashenden 9.1 In computer graphics applications, a three dimensional vector representing a point's position in space can be transformed by multiplying by a 3x3 matrix. Determine the data dependencies in the computation and thus the maximum available parallelism. You should draw a block diagram similar to Figure 9.4 in the text on page 402. Hint: multiply out the matrix into equations [Ps, Py, Pz' ] = [a l l a 12 a 13 a21 a22 a23 a31 a32 a33 ] [Px Py Pz ]
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