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Problem 2. Create a struct of 20 points with random values of x and y coordinates between 1-10. Now create another random point A (having

Problem 2. Create a struct of 20 points with random values of x and y coordinates between 1-10. Now create another random point A (having x and y coordinate between 1-10) and use generic linear search to check if A lies in the struct point objects. Use a generic bubblesort to sort (ascending order) all the struct points based on their distance for the origin.
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