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Problem Description Bob and Alice are competitive word-search puzzle solvers. However, even to the best of Bob's abilities, he was never able to find words

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Problem Description Bob and Alice are competitive word-search puzzle solvers. However, even to the best of Bob's abilities, he was never able to find words in the puzzles faster than Alice. As Bob's friend and amazing programmer, you have decided to help him out by creating a solver for word-search puzzles A word-search puzzle is solved when, given a grid of random letters and a set of words, the program finds the location of the input words in the grid (if they exist). The orientation of the words can be horizontal, vertical, left diagonal, or right diagonal. The words can be read left to right, right to left, top to bottom (whether vertically or diagonally), and bottom to up (whether vertically or diagonally). Note that a diagonal can start at any index, not necessarily on a central diagonal You have decided to approach the problem using the Rabin-Karp algorithm. The Rabin-Karp algorithm uses what is called a hash function to find a substring of size x in a string of size y x The hash function is applied as follows Decide on a prime number p For a substring of size x, the hash function multiplies the ASClIl value of the first letter by pMx-1), adds it to the ASCII value of the second letter multiplied by ^(x-2), and so on until the ASCII code of the last letter is multiplied by p^(0). For example, calculated as hash ( "hello" ) 80976 with p#5 . This is = hash ( "hello" ) h* ( 5^4) e*(53) 1*(52) + 1"(51) o* ( 5"O) 104*625 101+125 + 108*25 108*5 111*1 80976 = + + + = + + + The Rabin-Karp algorithm applies this hash function to all substrings of a specific size in a given string, storing the calculated hash value for each applicable index of the given string. The hash value is stored at the index corresponding to the start of the substring being hashed. The number of stored hashes depends on the length of the given string and the length of the substring being searched for. If the algorithm cannot make a hash value with the specified length of the word, it counts those positions as 0.For example, assume the algorithm is searching for the word oworl in the string helloworld .Since the input word is of length 5, it will calculate the hash values of all substrings of length 5. In this case, it will calculate 10 hash values: the hash value of the word hello at index 0, the hash value for the word ellow at index 1, the hash value for the word llowo at index 2, the hash value for the word lowor at index 3, the hash value of the word oworl at index 4, the hash value of the word world at index 5, and the value 0 in indices 6-9. While searching for a word, if any of the values match the hash value of the given word, the algorithm has found the position of the start of the word. The nice thing about Rabin-Karp is that it constructs consecutive hashes in O(1) time. This is done by taking the previous hash value, subtracting from it the hash value of the first letter of the previous hash, multiplying by the prime p, and adding the value of the new letter. For example, the hash value for the word hello with a prime p=5 is 80976. To get the hash value for the next substring of length x (x=5 in this case) ellow , we can simply remove the ASCII value for h (104) multiplied by p^(x-1), then multiply by p, then add the ASCII value of w (119). So the hash( ellow ) = ( 80976-104 * 5^(4) ) * 5 + 119 = 79999 For the purposes of this assignment, you must fix p to 101 Task Write a program that uses the Rabin-Karp algorithm to find the location of individual words in a given word-search grid and outputs their starting position and direction, if they exist. Enumerate the directions as follows: . horizontal right () 2. horizontal left () 3. vertical down (1) 4. vertical up (t) 5. top left to bottom right diagonal 6. bottom right backwards to top left diagonal () 7. bottom left to top right() 8. top right backwards to bottom left) How to run your program Your program runs as follows: ./wordSearch2D -p 1 -w [-o ] where: puzzle file is a required argument. It is preceded by the -p flag. It is a text input file that contains the puzzle grid. The provided puzzle file will have n lines of single strings of length n, providing an n by n square grid of letters. Each line in the file represents a row, and each line will be of same size n. The positions go from 0 to n -1 on each axis, with indices read from left to right and top to bottom. Note that 0n100. The puzzle file can contain any ASCII character with values [32, 126], not necessarily English letters only word_length is a required argument. It is preceded by the -1 flag. It is a number in the range [1, n-1] that represents the fixed length of the words the program will search for .wordlist file is a required argument. It is preceded by the-w flag. It is a text input file that contains the list of words to look for. Each word wil be provided on a separate line and will have exactly word_length characters, otherwise, the wordlist file is invalid. The wordlist file can contain any ASCII character with values [32, 126], not necessarily English letters only .solution file is an optional argument. It is the name of the text output file to which your program will write its solution. Note that the solution file may not necessarily exist before your program runs. If this argument is not provided, the output should be written to a file called output.txt . For each word in the input wordlist_file, a corresponding line will be outputted in the solution file with the following format word; (y, x) ; d , where word is the input word, ( are the coordinates of the first letter of the word in the puzzle (y is the row index and x is the column index) and d is the direction of the word according to the enumerated list above. If the input word is not found in the puzzle, the output would be word; (0,0) 0.Note that the top left corner of the puzzle corresponds to coordinate (0,0 but since the direction is 0, this indicates that the word is not found. Note that you must output the solution of each input word in the same order they were provided in the wordlist_file You must account for any edge cases for command-line arguments. We may run with too many arguments, not enough arguments, invalid arguments, etc. Also, note that, similar to assignment 1, the order of the arguments is not fixed. For example, /wordSearch2D -w wordList.txt -p puzzleFile.txt -1 20 is valid. Error Checking Your program must report and print an error to stderr and quit in the following cases. Note the return code that needs to be returned in each case. The return code is the integer that your program returns upon exit (e.g., return 0 in main or exit (2) from anywhere in the program). The error message should be the exact error message provided: If the input puzzle-file is not found (angle brackets are placeholders here, replace with appropriate file name) Error Message: "Error: Puzzle file does not exist" For any other incorrect program usage (e.g., forgetting a mandatory argument), your program should report (angle brackets need to appear as is here since they indicate the placeholders needed for correct usage) Error Message: "Usage: /wordSearch2D -p - -w [-o esolution_file>l" Return Code: 6 o Unless explicitly stated in the assignment description or in the assumptions below, there are no simplifying assumptions in this assignment. You should handle all corner cases you can think of. If there is a case of incorrect input that prevents the program from proceeding correctly, your program should report: Error message: "Encountered error" Return code: 7 Assumptions . Only characters with ASCIl values between 32 and 126 will appear in the puzzle and word files a is not the same as A . This is already the case, given their ASCII codes The input word file can have any number of words, but each line will contain a single word. Each word will have a maximum size of 100 characters A word exists at most once in the puzzle Example with Expected Output Here is a full example Given the following 5*5 puzzle file, puzzle.txt ahelw hello gblfk cikml jdgod and the following word list, wordlist.txt wok dog bat elk then running the program with/wordsearch2D -1 3-w wordlist.txt -p puzzle.txt -o soln.txt would write the following to a file called soln.txt: wok; (0,4)3 dog: (4,4):2 bat; (0,0): elk; (0,2);5 Note that the directions correspond to the enumerated list provided above Program Organization Your program must have the following files Only your main function and any helper methods for reading arguments should be in a file called wordsearch2D.c .All functionality related to solving the word puzzle should be in file puzzle2D.c and its corresponding header file puzzle2D.h . You must divide the logic of solving the word puzzle into multiple functions. Feel free to add additional files and functions to further divide the functionality in your program. You must not use any global variables! You can define macros for predefined constants such as the maximum puzzle size or the prime number, but you cannot use any global variables. Problem Description Bob and Alice are competitive word-search puzzle solvers. However, even to the best of Bob's abilities, he was never able to find words in the puzzles faster than Alice. As Bob's friend and amazing programmer, you have decided to help him out by creating a solver for word-search puzzles A word-search puzzle is solved when, given a grid of random letters and a set of words, the program finds the location of the input words in the grid (if they exist). The orientation of the words can be horizontal, vertical, left diagonal, or right diagonal. The words can be read left to right, right to left, top to bottom (whether vertically or diagonally), and bottom to up (whether vertically or diagonally). Note that a diagonal can start at any index, not necessarily on a central diagonal You have decided to approach the problem using the Rabin-Karp algorithm. The Rabin-Karp algorithm uses what is called a hash function to find a substring of size x in a string of size y x The hash function is applied as follows Decide on a prime number p For a substring of size x, the hash function multiplies the ASClIl value of the first letter by pMx-1), adds it to the ASCII value of the second letter multiplied by ^(x-2), and so on until the ASCII code of the last letter is multiplied by p^(0). For example, calculated as hash ( "hello" ) 80976 with p#5 . This is = hash ( "hello" ) h* ( 5^4) e*(53) 1*(52) + 1"(51) o* ( 5"O) 104*625 101+125 + 108*25 108*5 111*1 80976 = + + + = + + + The Rabin-Karp algorithm applies this hash function to all substrings of a specific size in a given string, storing the calculated hash value for each applicable index of the given string. The hash value is stored at the index corresponding to the start of the substring being hashed. The number of stored hashes depends on the length of the given string and the length of the substring being searched for. If the algorithm cannot make a hash value with the specified length of the word, it counts those positions as 0.For example, assume the algorithm is searching for the word oworl in the string helloworld .Since the input word is of length 5, it will calculate the hash values of all substrings of length 5. In this case, it will calculate 10 hash values: the hash value of the word hello at index 0, the hash value for the word ellow at index 1, the hash value for the word llowo at index 2, the hash value for the word lowor at index 3, the hash value of the word oworl at index 4, the hash value of the word world at index 5, and the value 0 in indices 6-9. While searching for a word, if any of the values match the hash value of the given word, the algorithm has found the position of the start of the word. The nice thing about Rabin-Karp is that it constructs consecutive hashes in O(1) time. This is done by taking the previous hash value, subtracting from it the hash value of the first letter of the previous hash, multiplying by the prime p, and adding the value of the new letter. For example, the hash value for the word hello with a prime p=5 is 80976. To get the hash value for the next substring of length x (x=5 in this case) ellow , we can simply remove the ASCII value for h (104) multiplied by p^(x-1), then multiply by p, then add the ASCII value of w (119). So the hash( ellow ) = ( 80976-104 * 5^(4) ) * 5 + 119 = 79999 For the purposes of this assignment, you must fix p to 101 Task Write a program that uses the Rabin-Karp algorithm to find the location of individual words in a given word-search grid and outputs their starting position and direction, if they exist. Enumerate the directions as follows: . horizontal right () 2. horizontal left () 3. vertical down (1) 4. vertical up (t) 5. top left to bottom right diagonal 6. bottom right backwards to top left diagonal () 7. bottom left to top right() 8. top right backwards to bottom left) How to run your program Your program runs as follows: ./wordSearch2D -p 1 -w [-o ] where: puzzle file is a required argument. It is preceded by the -p flag. It is a text input file that contains the puzzle grid. The provided puzzle file will have n lines of single strings of length n, providing an n by n square grid of letters. Each line in the file represents a row, and each line will be of same size n. The positions go from 0 to n -1 on each axis, with indices read from left to right and top to bottom. Note that 0n100. The puzzle file can contain any ASCII character with values [32, 126], not necessarily English letters only word_length is a required argument. It is preceded by the -1 flag. It is a number in the range [1, n-1] that represents the fixed length of the words the program will search for .wordlist file is a required argument. It is preceded by the-w flag. It is a text input file that contains the list of words to look for. Each word wil be provided on a separate line and will have exactly word_length characters, otherwise, the wordlist file is invalid. The wordlist file can contain any ASCII character with values [32, 126], not necessarily English letters only .solution file is an optional argument. It is the name of the text output file to which your program will write its solution. Note that the solution file may not necessarily exist before your program runs. If this argument is not provided, the output should be written to a file called output.txt . For each word in the input wordlist_file, a corresponding line will be outputted in the solution file with the following format word; (y, x) ; d , where word is the input word, ( are the coordinates of the first letter of the word in the puzzle (y is the row index and x is the column index) and d is the direction of the word according to the enumerated list above. If the input word is not found in the puzzle, the output would be word; (0,0) 0.Note that the top left corner of the puzzle corresponds to coordinate (0,0 but since the direction is 0, this indicates that the word is not found. Note that you must output the solution of each input word in the same order they were provided in the wordlist_file You must account for any edge cases for command-line arguments. We may run with too many arguments, not enough arguments, invalid arguments, etc. Also, note that, similar to assignment 1, the order of the arguments is not fixed. For example, /wordSearch2D -w wordList.txt -p puzzleFile.txt -1 20 is valid. Error Checking Your program must report and print an error to stderr and quit in the following cases. Note the return code that needs to be returned in each case. The return code is the integer that your program returns upon exit (e.g., return 0 in main or exit (2) from anywhere in the program). The error message should be the exact error message provided: If the input puzzle-file is not found (angle brackets are placeholders here, replace with appropriate file name) Error Message: "Error: Puzzle file does not exist" For any other incorrect program usage (e.g., forgetting a mandatory argument), your program should report (angle brackets need to appear as is here since they indicate the placeholders needed for correct usage) Error Message: "Usage: /wordSearch2D -p - -w [-o esolution_file>l" Return Code: 6 o Unless explicitly stated in the assignment description or in the assumptions below, there are no simplifying assumptions in this assignment. You should handle all corner cases you can think of. If there is a case of incorrect input that prevents the program from proceeding correctly, your program should report: Error message: "Encountered error" Return code: 7 Assumptions . Only characters with ASCIl values between 32 and 126 will appear in the puzzle and word files a is not the same as A . This is already the case, given their ASCII codes The input word file can have any number of words, but each line will contain a single word. Each word will have a maximum size of 100 characters A word exists at most once in the puzzle Example with Expected Output Here is a full example Given the following 5*5 puzzle file, puzzle.txt ahelw hello gblfk cikml jdgod and the following word list, wordlist.txt wok dog bat elk then running the program with/wordsearch2D -1 3-w wordlist.txt -p puzzle.txt -o soln.txt would write the following to a file called soln.txt: wok; (0,4)3 dog: (4,4):2 bat; (0,0): elk; (0,2);5 Note that the directions correspond to the enumerated list provided above Program Organization Your program must have the following files Only your main function and any helper methods for reading arguments should be in a file called wordsearch2D.c .All functionality related to solving the word puzzle should be in file puzzle2D.c and its corresponding header file puzzle2D.h . You must divide the logic of solving the word puzzle into multiple functions. Feel free to add additional files and functions to further divide the functionality in your program. You must not use any global variables! You can define macros for predefined constants such as the maximum puzzle size or the prime number, but you cannot use any global variables

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